
- BGG rank
- BGG #8,769
- BGG rating
- 7.0
Victoria Cross: The Battle of Rorke's Drift
- 2 players
- 120 min
- Complexity 2.3/5
- 2004

2011
Rules assistance for Victoria Cross II: Battle of Isandlwana & Rorke's Drift
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Victoria Cross II: Battle of Isandlwana & Rorke's Drift is a board game released in 2011 for 1–2 players, 120 minutes per game, and ages 12 and up. It was designed by Grant Wylie and Mike Wylie and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
Victoria Cross II This is a reprint of Victoria Cross: The Battle of Rorke's Drift with the battles of Isandlwana, Rorkes Drift, included. The game that started it all for Worthington Games. Using the Victoria Cross: The Battle of Rorke's Drift system that was the first game produced by Worthington Games. Two battles, one great game! The game will include the original Victoria Cross: The Battle of Rorke's Drift updated with counters, updated rules, and new box. As the British player tries to stem the hordes of Zulu warriors with his trusty Martini-Henry rifle (with a bit of guts behind it!). As the Zulu player can you, through mass and guile, drive the British from your land. It is up to you to decide!
Victoria Cross II: Battle of Isandlwana & Rorke's Drift supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Victoria Cross II: Battle of Isandlwana & Rorke's Drift is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Victoria Cross II: Battle of Isandlwana & Rorke's Drift for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Victoria Cross II: Battle of Isandlwana & Rorke's Drift has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Victoria Cross II: Battle of Isandlwana & Rorke's Drift belongs to these categories: Wargame and Post-Napoleonic. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Victoria Cross II: Battle of Isandlwana & Rorke's Drift are: Grant Wylie and Mike Wylie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Victoria Cross II: Battle of Isandlwana & Rorke's Drift as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.