
- BGG rank
- BGG #2,358
- BGG rating
- 7.1
City of Iron
- 2–4 players
- 120 min
- Complexity 3.2/5
- 2013

Rules assistance for Vikings Gone Wild: Masters of Elements
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Vikings Gone Wild: Masters of Elements is an expansion for Vikings Gone Wild released in 2018 for 2–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Julien Vergonjeanne and its main mechanics are Hand Management and Deck, Bag, and Pool Building.
Description from the publisher: In the land of Vikings, a new kind of warrior has surfaced. The Druids. These mysterious individuals are capable of powerful manipulations. Basing their strength on sacred artifacts, they can invoke terrifying creatures and get them to work on their behalf. Welcome to Vikings Gone Wild – Master of Elements expansion. This expansion introduces a new type of resource: Elements. All cards from Units, Odin's Path, and the newly introduced Artefacts provide alternative effects triggered with these Elements. This expansion offers a completely asymmetric start thanks to 3 permanent Artefact picked through a draft mechanic at the beginning of the game, offering a chance to pick some top card and build a strategy early on.
Vikings Gone Wild: Masters of Elements supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Vikings Gone Wild: Masters of Elements is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Vikings Gone Wild: Masters of Elements for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vikings Gone Wild: Masters of Elements has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Vikings Gone Wild: Masters of Elements belongs to these categories: Card Game, Economic, and Video Game Theme. Its main mechanics are Hand Management and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vikings Gone Wild: Masters of Elements are: Julien Vergonjeanne. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vikings Gone Wild: Masters of Elements as an expansion for Vikings Gone Wild. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Vikings Gone Wild to use it. Check that your edition of Vikings Gone Wild is compatible, as some expansions were revised between editions.