Vikings Gone Wild: Masters of Elements
BGG rating
7.6

Expansion for Vikings Gone Wild

Vikings Gone Wild: Masters of Elements

2018

Rules assistance for Vikings Gone Wild: Masters of Elements

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–120 min
  • 14+
  • Complexity 2.7/5

Rules assistant for Vikings Gone Wild: Masters of Elements

What would you like to know?

Answers come from the official rulebook, with the page to check.

Vikings Gone Wild: Masters of Elements is an expansion for Vikings Gone Wild released in 2018 for 2–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Julien Vergonjeanne and its main mechanics are Hand Management and Deck, Bag, and Pool Building.

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About the game

Description from the publisher: In the land of Vikings, a new kind of warrior has surfaced. The Druids. These mysterious individuals are capable of powerful manipulations. Basing their strength on sacred artifacts, they can invoke terrifying creatures and get them to work on their behalf. Welcome to Vikings Gone Wild – Master of Elements expansion. This expansion introduces a new type of resource: Elements. All cards from Units, Odin's Path, and the newly introduced Artefacts provide alternative effects triggered with these Elements. This expansion offers a completely asymmetric start thanks to 3 permanent Artefact picked through a draft mechanic at the beginning of the game, offering a chance to pick some top card and build a strategy early on.

Questions and answers

Vikings Gone Wild: Masters of Elements supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.