Villages: Ghost Town
BGG rating
6.7

Expansion for Villages

Villages: Ghost Town

2013

Rules assistance for Villages: Ghost Town

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 30 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Villages: Ghost Town

What would you like to know?

Answers come from the official rulebook, with the page to check.

Villages: Ghost Town is an expansion for Villages released in 2013 for 2–5 players, 30 minutes per game, and ages 12 and up. It was designed by Jaron Frost and its main mechanics are Variable Player Powers, Hand Management, and Set Collection.

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About the game

From publisher blurb: Did you hear that? After a long day of building and conquering, night has fallen over the land. But you won't get much sleep tonight... Prepare for the invasion of the evil dark cards! New units like Zombies, Skeletons, and Vampires are on the prowl, hunting for unsuspecting victims. Pirates, Ninjas, and Psychics are here to help, but will it be enough? Or will you rely on divine light cards like the powerful Angel to thwart the forces of darkness? Each deck of Villages: Ghost Town includes 39 unit, animal, and building cards, 1 Distant Lands location card, and a sheet of rules.

Designers

Publishers

  • Fridgecrisis Games

Questions and answers

Villages: Ghost Town supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.