Villains and Vigilantes Card Game: Mentalists, Masterminds, and Marvels

Expansion for Villains and Vigilantes Card Game

Villains and Vigilantes Card Game: Mentalists, Masterminds, and Marvels

2017

Rules assistance for Villains and Vigilantes Card Game: Mentalists, Masterminds, and Marvels

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–90 min
  • 12+

Rules assistant for Villains and Vigilantes Card Game: Mentalists, Masterminds, and Marvels

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Answers come from the official rulebook, with the page to check.

Villains and Vigilantes Card Game: Mentalists, Masterminds, and Marvels is an expansion for Villains and Vigilantes Card Game released in 2017 for 2–4 players, 30–90 minutes per game, and ages 12 and up. It was designed by Ben Swainbank and its main mechanics are Variable Player Powers, Hand Management, and Action Points.

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About the game

Descrition from the publisher: The sinister schemes continue in the Mentalists, Masterminds, and Marvels expansion for the Villains and Vigilantes Card Game. Forge the future with the Gauntlet‘s amazing inventions or the interplanetary assassin, Rune. Ride the skies with Stormbringer or master the elements with Madame Frigia. Show off your peerless mental powers with the master of manipulation: Motivator. This expansion is packed with new technology, elemental, and mental powers that explore the far reaches of the imagination. It contains a dizzying array of options sure to satisfy evil geniuses and heroic leaders everywhere.

Questions and answers

Villains and Vigilantes Card Game: Mentalists, Masterminds, and Marvels supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.