
- BGG rank
- BGG #7,496
- BGG rating
- 7.0
Eastern Front: A Panzer Grenadier Game
2 players120 min2005

Expansion for Panzer Grenadier (Modern): 1967 – Sword of Israel: The Six Day War
Rules assistance for Voice of the Arabs: A 1967 – Sword of Israel Story
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Voice of the Arabs: A 1967 – Sword of Israel Story is an expansion for Panzer Grenadier (Modern): 1967 – Sword of Israel: The Six Day War released in 2023 for 2–4 players, 30–360 minutes per game, and ages 12 and up. It was designed by Michael Bennighof.
In June 1967, Israel needed just four days to crush the armies of Egypt and Jordan, and then two more to finish off Syria. It was an overwhelming defeat for the Arab powers, and it has shaped the power politics of the Middle East and the world at large ever since. But that’s not the story the Egyptian public heard. The powerful radio station Voice of the Arabs, located in Cairo, pumped out an absurd set of “alternative facts” regarding the course of the war. In this tale, the Egyptians and their allies were beating the hell out of the Israelis and on their way to an overwhelming victory. Voice of the Arabs is a Campaign Study (a short book of scenarios and history) based on the story of the 1967 Six-Day War as the radio station told it: with the Egyptians and their allies overcoming the well-trained and well-equipped Israelis. It is and it isn’t alternative history: the battles never happened, but the Egyptian-sponsored fake news said they did. Voice of the Arabs adds 11 new scenarios to 1967: Sword of Israel, split into two chapters, each with a battle game to link the scenarios together. This being an Avalanche Press product, there’s also the background story of the battles that never happened. You’ll need 1967: Sword of Israel (and only 1967: Sword of Israel) to play all 11 scenarios. —description from the publisher
Voice of the Arabs: A 1967 – Sword of Israel Story supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Voice of the Arabs: A 1967 – Sword of Israel Story is 30–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Voice of the Arabs: A 1967 – Sword of Israel Story for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Voice of the Arabs: A 1967 – Sword of Israel Story belongs to these categories: Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Voice of the Arabs: A 1967 – Sword of Israel Story and want something comparable for your next game night.
The credited designers of Voice of the Arabs: A 1967 – Sword of Israel Story are: Michael Bennighof. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Voice of the Arabs: A 1967 – Sword of Israel Story as an expansion for Panzer Grenadier (Modern): 1967 – Sword of Israel: The Six Day War. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Panzer Grenadier (Modern): 1967 – Sword of Israel: The Six Day War to use it. Check that your edition of Panzer Grenadier (Modern): 1967 – Sword of Israel: The Six Day War is compatible, as some expansions were revised between editions.