
- BGG rank
- BGG #15
- BGG rating
- 8.6
Slay the Spire: The Board Game
- 1–4 players
- 30–150 min
- Complexity 2.9/5
- 2024

Rules assistance for Void Scepter: Solo Campaign
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Void Scepter: Solo Campaign is an expansion for Imperium: The Contention released in 2021 for 1 player, 20–40 minutes per game, and ages 13 and up. It was designed by Gary Dworetsky and its main mechanics are Hand Management, Area Majority / Influence, and Grid Movement.
Void Scepter is a single player campaign for Imperium: The Contention. In this campaign, your choices will determine what you encounter as you pursue the Void Scepter - given to those who become emperor of the Imperium. But beware, for your pursuit of the Void Scepter may result in your worlds burning, your empire crumbling, and your untimely death. Your decisions will guide you from one potentially deadly scenario to another. You may tackle threats not just to your empire, but possibly the entire Imperium. Each scenario has its own setup. You’ll be controlling an “Enemy” that will take actions described in the scenario. —description from the rulebook
Void Scepter: Solo Campaign supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Void Scepter: Solo Campaign is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Void Scepter: Solo Campaign for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Void Scepter: Solo Campaign belongs to these categories: Card Game, Territory Building, and Science Fiction. Its main mechanics are Hand Management, Area Majority / Influence, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Void Scepter: Solo Campaign are: Gary Dworetsky. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Void Scepter: Solo Campaign as an expansion for Imperium: The Contention. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Imperium: The Contention to use it. Check that your edition of Imperium: The Contention is compatible, as some expansions were revised between editions.