
- BGG rank
- BGG #337
- BGG rating
- 7.7
Imperium: Classics
- 1–4 players
- 40–160 min
- Complexity 3.6/5
- 2021

Rules assistance for Voidfall: The Last Novarch
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Voidfall: The Last Novarch is an expansion for Voidfall released in 2026 for 1–2 players, 90–120 minutes per game, and ages 14 and up. It was designed by Dávid Turczi, Nigel Buckle, and David Roe Shocky and its main mechanics are Variable Player Powers, Hand Management, and Grid Movement.
For generations, the Novarchs ruled the Domineum, and as they prospered and expanded, so too did the Great Houses of the galaxy to which they delegated their unmatched power. But within the royal House of Novarchon there was a sickness—a corruption of both body and mind—and a grim cult formed around the afflicted, foretelling a sinister salvation from beyond the void. But not all Novarchs accepted these dark divinations. In secret defiance, preparations were made in hushed tones and in lightless corners over untold cycles, and you now hold the torch as one such Novarch of the resistance. When the day of prophecy arrives, you’ll be forced to choose which Great Houses might rise and fight, and which will perish. You cannot save them all, but can you save enough to survive the Voidfall and found a New Domineum? Voidfall: The Last Novarch is a narrative-driven campaign expansion set in the Voidfall universe. You’ll face tough decisions that shape the galaxy over the course of eight chapters with nearly 30 unique missions to choose from. Each mission has multiple endings, and every House has a multipart story culminating in over 100 epilogues reflecting the final state of your galaxy. Missions are tailor-made for specific Houses, and each features its own map, special rules, victory conditions, and bonus objectives, along with persistent rewards that open up new opportunities—if you can reach them. Failing a mission never means replaying it, but the consequences will leave their mark. In addition to being fully resettable, the campaign encourages many playthroughs with branching pathways affecting both narrative and gameplay. Designed in parallel with Voidfall: Resurgence, this campaign can be played with or without expansion content, and allows both solo play and a 2-player cooperative mode using a campaign-specific House with drop-in/drop-out support. —description from the publisher
Voidfall: The Last Novarch supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Voidfall: The Last Novarch is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Voidfall: The Last Novarch for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Voidfall: The Last Novarch has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Voidfall: The Last Novarch belongs to these categories: Economic, Science Fiction, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Voidfall: The Last Novarch are: Dávid Turczi, Nigel Buckle, and David Roe Shocky. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Voidfall: The Last Novarch as an expansion for Voidfall. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Voidfall to use it. Check that your edition of Voidfall is compatible, as some expansions were revised between editions.