
- BGG rank
- BGG #9,731
- BGG rating
- 6.9
Shake Up
- 1–2 players
- 15–25 min
- Complexity 2.2/5
- 2019

2019
Rules assistance for Volleyball High
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Volleyball High is a board game released in 2019 for 2–4 players, 15–25 minutes per game, and ages 10 and up. It was designed by Dominic Michael Huang and its main mechanics are Variable Player Powers, Hand Management, and Push Your Luck.
The spiritual successor to tennis game Sweet Spot, Volleyball High is the second entry in a trilogy of sports titles by Medieval Lords. The mechanisms and gameplay are completely different though. Heavily inspired by the Japanese anime Haikyu, one can expect unique school teams known for various specialties and powerful individuals with their own signature moves. The package is completed with each school having their own coach as well, who can execute abilities to assist their teams. Players choose to play as one of several school teams. Volleyball High is a game of spatial control and hand management. There are 5 types of cards - Set, Bump, Dig, Serve and Spike. Each type has a distance range as well as Hit value. Players will play these cards to pass the ball between their own members as well as smash it over the net to the opponent. When the ball crosses the net, a player must always first defend by discarding cards showing DEF value equal to or greater than the Hit value of the attack. Then he chooses which member to receive the ball, again discarding cards for every extra space that member has to move in order to reach the ball. If the chosen member is already at the spot the ball is going, there is no need to discard any cards for movement. Finally, he plays a card to hit the ball and flip that member over (this member is now exhausted and cannot hit the ball again) There is a benefit in passing the ball around before sending it back to the opponent though - each time a member of the team touches the ball, the team synergy meter goes up by one. It is this value that determines how much Energy the team gains, as well as how many cards to replenish from the deck when the ball is sent over. Players can discard 2 cards to flip back an exhausted member. Here is the interesting part - if all 6 of your members are exhausted at the same time, they automatically refresh together and flip back as a team for free! Also when you set up the ball by passing it from a front member to another front member, when that member hits it over the net it is considered a Heavy attack. Unlike the typical defense where the opponent simply chooses which cards to discard to match the Hit value, in a Heavy attack it is a blind defense. He decides how many cards to discard, after which you can then randomly draw from his hand without looking. In this manner it is a press-your-luck style where your opponent must decide how much to commit to defend this Heavy attack. Too many and he will waste cards unnecessarily, too little and he risks not having enough DEF to overcome the attack. The first team to score 2 points wins the game. In the 2v2 mode, it gets more intensive as each player controls 3 specific members of the same team and must coordinate between each other to take down their opponent. Even the slightest crack in teamwork will spell defeat! -description from designer
Volleyball High supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Volleyball High is 15–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Volleyball High for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Volleyball High has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Volleyball High belongs to these categories: Card Game and Sports. Its main mechanics are Variable Player Powers, Hand Management, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Volleyball High are: Dominic Michael Huang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Volleyball High as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.