
- BGG rank
- BGG #11,534
- BGG rating
- 6.6
New Corp Order
- 1–4 players
- 25–45 min
- Complexity 2.6/5
- 2019

Rules assistance for Wake up, Cthulhu!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Wake up, Cthulhu! is a board game released in 2015 for 1–4 players, 30 minutes per game, and ages 10 and up. It was designed by Miguel Bruque and its main mechanics are Hand Management, Push Your Luck, and Betting and Bluffing.
An unspeakable horror is awakening. You know him, you worshiped him, he granted you powers that the rest of us can only dream. You know that when he wakes, he will devour everything in his path. You have only one choice: you have to show an understanding of the Greater Arcane over the other cultists and be his right hand on his dimensional domination plans. The problem comes when the rest of sectarian also want survive the awakening of the Lord, and some of them have more knowledge than you. Use the Grimoire and show the Lord that your wisdom is above the rest! Wake up, Cthulhu! is a card game for 2-4 players in which you have to become the player with the most Arcane Knowledge points in possession on the board when Scion of the Netherworld awakes. To do this, you hold a set of Ingredients, represented by symbols, whose combination will allow you to cast spells that will be extracting of the Grimoire. Some spells allow you to acquire such knowledge (Arcane points on the board) and others will give you the option to show your wisdom through various strategies. But beware, at the end of each round a curse falls on the players (the use of dark powers has its consequences) and can put the scale one way or the other. Some of these Curses can cause the Horror to wake earlier than expected and all players will be devoured, so at times, they must join forces before to continue fighting.
Wake up, Cthulhu! supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wake up, Cthulhu! is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wake up, Cthulhu! for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wake up, Cthulhu! has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wake up, Cthulhu! belongs to these categories: Card Game and Horror. Its main mechanics are Hand Management, Push Your Luck, and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wake up, Cthulhu! are: Miguel Bruque. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wake up, Cthulhu! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.