
- BGG rank
- BGG #14,323
- BGG rating
- 7.3
The Secret Flower
- 2–5 players
- 20 min
- Complexity 2.0/5
- 2023

2025
Rules assistance for Walking in Osaka
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Walking in Osaka is a board game released in 2025 for 1–4 players, 15–30 minutes per game, and ages 8 and up. It was designed by Daniel Lee Yingjie and its main mechanics are Point to Point Movement, Tile Placement, and Pattern Building.
Transcending the barriers of time and space, traveler Fanny finds herself in medieval Osaka. It is 1620, and the Tokugawa shogunate is rebuilding the castle fortifications. As she strolls through the bustling city streets, Fanny immerses herself in the unique atmosphere of the castle town. She discovers how the different districts supported one another in ancient times and creates a vivid panorama for her photobook. Walking in Osaka is a card drafting and tableau-building game. Draft town cards, layer buildings, and explore strategic scoring opportunities across beautifully themed districts, as you recreate the interconnected prosperity of a historical Japanese city. —description from the publisher
Walking in Osaka supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Walking in Osaka is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Walking in Osaka for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Walking in Osaka has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Walking in Osaka belongs to these categories: Travel and Medieval. Its main mechanics are Point to Point Movement, Tile Placement, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Walking in Osaka are: Daniel Lee Yingjie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Walking in Osaka as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.