War at Sea (Third Edition)
BGG rank
BGG #11,482
BGG rating
7.1

War at Sea (Third Edition)

2007

Rules assistance for War at Sea (Third Edition)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • Complexity 1.9/5

For 2 players

Rules assistant for War at Sea (Third Edition)

What would you like to know?

Answers come from the official rulebook, with the page to check.

War at Sea (Third Edition) is a board game released in 2007 for 2 players and 180 minutes per game. It was designed by John Edwards and its main mechanics are Area Movement and Simulation.

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About the game

War at Sea is the classic game designed by John Edwards of Jedko Games and entrusted to L2 Design Group to reproduce this fine classic game in the custom you are used to from L2 Design Group. A naval simulation of the Second World War naval battles in the Atlantic Ocean and the Mediterranean Sea, this game has all the big battleships and carriers of the belligerent sides. True to the original game, War at Sea has a one piece die cut map on heavy board, all the classic rules and the most recent rules used in Tournament play at WBC. Counters are 5/8" x 1.25" in size and hit markers are 5/8". Orders of battle are given for the British, German, Russian, French, Italian and United States Navies. War at Sea is the first of 3 planned games, the Atlantic, the Pacific and a linking game. Counters for War at Sea have variant RAIDER backs on them, NOT used in this game, but consistent with the entire Victory at Sea system. Almost every variant counter known has been included with the counter mix including: • Frogmen • French Navy • 1 Factor Air Power • The Kirov, the Argus and more. • Force G, Gibraltar Naval Guns and English Channel mines • Admirals and more!

Designers

Publishers

  • L2 Design Group

Questions and answers

War at Sea (Third Edition) supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.