
- BGG rank
- BGG #4,725
- BGG rating
- 6.6
War at Sea
- 2 players
- 120 min
- Complexity 2.0/5
- 1976

2007
Rules assistance for War at Sea (Third Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
War at Sea (Third Edition) is a board game released in 2007 for 2 players and 180 minutes per game. It was designed by John Edwards and its main mechanics are Area Movement and Simulation.
War at Sea is the classic game designed by John Edwards of Jedko Games and entrusted to L2 Design Group to reproduce this fine classic game in the custom you are used to from L2 Design Group. A naval simulation of the Second World War naval battles in the Atlantic Ocean and the Mediterranean Sea, this game has all the big battleships and carriers of the belligerent sides. True to the original game, War at Sea has a one piece die cut map on heavy board, all the classic rules and the most recent rules used in Tournament play at WBC. Counters are 5/8" x 1.25" in size and hit markers are 5/8". Orders of battle are given for the British, German, Russian, French, Italian and United States Navies. War at Sea is the first of 3 planned games, the Atlantic, the Pacific and a linking game. Counters for War at Sea have variant RAIDER backs on them, NOT used in this game, but consistent with the entire Victory at Sea system. Almost every variant counter known has been included with the counter mix including: • Frogmen • French Navy • 1 Factor Air Power • The Kirov, the Argus and more. • Force G, Gibraltar Naval Guns and English Channel mines • Admirals and more!
War at Sea (Third Edition) supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for War at Sea (Third Edition) is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
War at Sea (Third Edition) has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
War at Sea (Third Edition) belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Area Movement and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of War at Sea (Third Edition) are: John Edwards. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists War at Sea (Third Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.