
- BGG rank
- BGG #6,493
- BGG rating
- 7.4
Mr. Madison's War: The Incredible War of 1812
- 2 players
- 150–240 min
- Complexity 2.7/5
- 2012

2022
Rules assistance for War for America: The American Revolution, 1775-1782
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
War for America: The American Revolution, 1775-1782 is a board game released in 2022 for 1–2 players, 480–1200 minutes per game, and ages 16 and up. It was designed by Gilbert Collins and its main mechanics are Point to Point Movement.
War for America: The American Revolution, 1775-1782 is a strategic game based on the events during the American Revolution. It is a 2 player game that shows how the conflict, which began as a ‘civil war’ turned into a World conflict with a Great Britain that was greatly isolated. It features a new ‘Action Pulse’ and ‘Initiative System’ that keeps every turn of variable length and new. Game design by Gilbert Collins. The Colonial player must build a ‘Continental Army’ to battle with the British in order to prevent any sister colony from being overrun. This is going to take time and he must ‘hold on’ and try to defeat a major British force, to impress the old enemies of Great Britain. The game is played at the Grand Strategic level and each strength point equals 1,000 men or less. Players will assemble forces to seize control of colonies and regions. When French recognition is achieved, during 1778, an entire new dimension is added to the conflict. France, Spain and the Netherlands will bring fleets into the waters of North America and the Caribbean, challenging Britain’s mastery of the seas. The game utilizes the popular ‘point to point’ movement system but more carefully modelling the geography of North America. This is done by enhancing the movement of armies along the important water shed basins. Armies are not destroyed in single combat as many past games have shown, but will demonstrate realistic casualty figures with prevalent retreat and disruption results. War for America attempts to show the conflict from the British perspective and how a ‘rebellion’ turned into a World War. Great Britain is alone, without allies, but the Colonies don’t have it easy either. Despite their inexperience and individual identities, they must come together to create and maintain a Continental army. This is a ‘large game’ but also contains a shorter scenario starting in 1778, taking about half the time to play. Product Information: Complexity: Medium Time Scale: Seasonal turns (6 turns per year) Map Scale: Area point-to-point map Unit Scale: 1,000 men per strength point, individual capital ships, and leaders Players: 2 Solitaire: Medium/High Playing Time: 8 hours (15+ hours for Campaign Game) Components: 2 Map sheets 2.5 Countersheets of 9/16" and 5/8" unit-counters (432 counters total) 6 Player Aid Cards 1 Sequence of Play Card 2 Army Organization Displays 1 Setup Card 51 Action Cards 1 Rulebook 1 Playbook -description from publisher's website
War for America: The American Revolution, 1775-1782 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for War for America: The American Revolution, 1775-1782 is 480–1200 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists War for America: The American Revolution, 1775-1782 for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
War for America: The American Revolution, 1775-1782 has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
War for America: The American Revolution, 1775-1782 belongs to these categories: Wargame, Age of Reason, and American Revolutionary War. Its main mechanics are Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of War for America: The American Revolution, 1775-1782 are: Gilbert Collins. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists War for America: The American Revolution, 1775-1782 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.