
- BGG rank
- BGG #16,520
- BGG rating
- 7.6
War of Tanks: France 1940 – The Breakthrough at Dinant
2015
Rules assistance for War of Tanks: France 1940 – The Breakthrough at Dinant
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 180–600 min
- Complexity 2.9/5
For 2 players

Rules assistant for War of Tanks: France 1940 – The Breakthrough at Dinant
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Answers come from the official rulebook, with the page to check.
War of Tanks: France 1940 – The Breakthrough at Dinant is a board game released in 2015 for 2 players and 180–600 minutes per game. It was designed by Olivier Revenu and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
About the game
War of Tank: France 1940: The Breakthrough at Dinant, covers the very beginning of the infamous sickle cut, the incredible German blitz that would end two weeks later around Dunkirk. On May 12th, Rommel, Hartlieb and their panzer divisions are on the bank of the Meuse River. And they’re not there for the fishing. In front of them, the French divisions are just starting to reach their position after a forced marche. And they don’t know exactly what to expect. Rather than a large offensive and pitched battle, the battles that followed were a succession of chaotic attacks and counter-attacks, dashes forward, retreats and reorganizations. The German breakthrough, as spectacular as it may have been, was the result of stubborn, bitter and costly fighting. Freely inspired by the excellent Rommel at the Meuse: The German Breakthrough May 12-15, 1940, a game by Randy Moorehead published as a DTP by Simulations Workshop in 1995 - These are two very different games and systems, but the issues and the salient points of the battle had already been well thought out and built into RatM. Published in Battles Magazine #10, 2015 Game Scale: Game Turn: approx 4 hours Hex: 1 miles / 1.6 kilometers Units: Company to Regiment Game Inventory: One 18 x 33" full color map Two dual-side printed countersheets (280 1/2" counters) One 16-page Sedan rulebook Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-15
Categories
Designers
Publishers
- Battles Magazine
Questions and answers
War of Tanks: France 1940 – The Breakthrough at Dinant supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for War of Tanks: France 1940 – The Breakthrough at Dinant is 180–600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
War of Tanks: France 1940 – The Breakthrough at Dinant has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
War of Tanks: France 1940 – The Breakthrough at Dinant belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of War of Tanks: France 1940 – The Breakthrough at Dinant are: Olivier Revenu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists War of Tanks: France 1940 – The Breakthrough at Dinant as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.