
- BGG rank
- BGG #3,356
- BGG rating
- 7.1
Tortuga 2199
- 2–4 players
- 60–90 min
- Complexity 2.6/5
- 2020

Rules assistance for War of the Worlds: The New Wave – The Irish Sea
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
War of the Worlds: The New Wave – The Irish Sea is an expansion for War of the Worlds: The New Wave released in 2019 for 2 players, 45–90 minutes per game, and ages 10 and up. It was designed by Denis Plastinin and its main mechanics are Hand Management, Area Movement, and Open Drafting.
The Irish Sea expansion extends the game's theater of operations to British isles region. "The Irish Sea" includes a new playing board with special land regions, and also several additional cards for each side of conflict. New components bring a much deeper strategic experience and multiple tactical possibilities to War of the Worlds: the New Wave. This expansion makes the gameplay even more tense, and we strongly recommend playing the base version several times, before adding this expansion's components. —description from the publisher
War of the Worlds: The New Wave – The Irish Sea supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for War of the Worlds: The New Wave – The Irish Sea is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists War of the Worlds: The New Wave – The Irish Sea for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
War of the Worlds: The New Wave – The Irish Sea has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
War of the Worlds: The New Wave – The Irish Sea belongs to these categories: Science Fiction, Novel-based, and Expansion for Base-game. Its main mechanics are Hand Management, Area Movement, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of War of the Worlds: The New Wave – The Irish Sea are: Denis Plastinin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists War of the Worlds: The New Wave – The Irish Sea as an expansion for War of the Worlds: The New Wave. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need War of the Worlds: The New Wave to use it. Check that your edition of War of the Worlds: The New Wave is compatible, as some expansions were revised between editions.