
- BGG rank
- BGG #26,168
- BGG rating
- 5.9
Perfidious Albion: Napoleon's (Hypothetical) Invasion of England, 1814
- 2 players
- Complexity 2.6/5
- 1997

1986
Rules assistance for War to End Wars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
War to End Wars is a board game released in 1986 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by John Lambshead, Roger Sandell, and John Brinley and its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil.
War To End Wars is a Strategic level board-wargame which simulates the whole World War I on all three fronts. The game consists of a regular 3W game-box with artwork by Rodger B. MacGowan, a 17-inches by 22-inches 5-color map sheet, 200 die-cut cardboard counters, a Rules Booklet, while players will have to provide writing utensils, a 6-sided DIE, and make copies of the STATUS sheet before play. The area that the Map sheet covers is from the Western Front through Russia and the Mediterranean down through the Caucasus and Turkey with some of Persia & Egypt included. There are also the Turn Record Track, Terrain Key & Effests Charts, Morale Chart, Troop Class table, U.S. Build Box, Turn Sequence, and separate Entente & Central Powers Morale Tracks. A very small "Errata" sheet is included pointing out that the colors for the Greek, Serbian, Austrian, and Romanians weren't listed as well as clarifying the set-up of Austrian Class 2 units. The game counters are of various colors such as Greek-RED print on YELLOW, Serbian-RED on Light BLUE, Austrian-BLUE on WHITE, U.K.-BLACK on RED, French-BLACK on BLUE, Russia-BLACK on Pale GREEN, Italy-BLACK on KHAKI, U.S.A.-BLACK on GREEN, Turkey-BLACK on YELLOW, Montenegro-WHITE on RED, Bulgaria-BLACK on Pale YELLOW, Romanian-BLACK on APRICOT, Germany-BLACK on GRAY. The Rules have some charts in the back with the Combat Results Table, Artillery Table, Submarine Warfare Table, Summary of Factors Affecting Morale, & an additional rule, 9.7 Port. The game consists of 18 Seasonal Turns with 16 Phases: 4-Strategic & 12 Tactical. During Strategic Phases the following is conducted: 1.Submarine Phase; 2.Neutrality Phase; 3.Production Phase; 4.Strategic Movement Phase-a)Entente, b)Central Powers. The Tactical phases are: 1.1st-Entente Movement, 2.1st-Entente Combat, then 3.1st-Central Powers Movement, 4.1st-Central Powers Combat, followed by this sequence 5 more times. Included in the detailed Rules are provisions for Amphibious Invasion, Artillery Effects, Weather, Troop Class, Weather Effects, Supply, Sub Warfare, Morale Effects, Tanks, Stosstruppen, Fortified Cities, Surrender, and Production while the OPTIONAL Rules provide for Initiative, and the Austrian Navy Effects. The credits include playtesters from the Boeing Employees Wargaming Club: John Brinley, Dane Anderson, Joe Buoy, Cliff Chapin, Todd Flegel, Paul Brown, John Eikanger, & Joe Gregg, as well as Gordon Patterson & Alistair Brown with Rules editing by Nicky Palmer & Joe Gregg.
War to End Wars supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for War to End Wars is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists War to End Wars for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
War to End Wars has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
War to End Wars belongs to these categories: Wargame, Industry / Manufacturing, and World War I. Its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of War to End Wars are: John Lambshead, Roger Sandell, and John Brinley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists War to End Wars as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.