War to End Wars
BGG rank
BGG #28,113
BGG rating
5.1

War to End Wars

1986

Rules assistance for War to End Wars

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 2.2/5

Rules assistant for War to End Wars

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

War to End Wars is a board game released in 1986 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by John Lambshead, Roger Sandell, and John Brinley and its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil.

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About the game

War To End Wars is a Strategic level board-wargame which simulates the whole World War I on all three fronts. The game consists of a regular 3W game-box with artwork by Rodger B. MacGowan, a 17-inches by 22-inches 5-color map sheet, 200 die-cut cardboard counters, a Rules Booklet, while players will have to provide writing utensils, a 6-sided DIE, and make copies of the STATUS sheet before play. The area that the Map sheet covers is from the Western Front through Russia and the Mediterranean down through the Caucasus and Turkey with some of Persia & Egypt included. There are also the Turn Record Track, Terrain Key & Effests Charts, Morale Chart, Troop Class table, U.S. Build Box, Turn Sequence, and separate Entente & Central Powers Morale Tracks. A very small "Errata" sheet is included pointing out that the colors for the Greek, Serbian, Austrian, and Romanians weren't listed as well as clarifying the set-up of Austrian Class 2 units. The game counters are of various colors such as Greek-RED print on YELLOW, Serbian-RED on Light BLUE, Austrian-BLUE on WHITE, U.K.-BLACK on RED, French-BLACK on BLUE, Russia-BLACK on Pale GREEN, Italy-BLACK on KHAKI, U.S.A.-BLACK on GREEN, Turkey-BLACK on YELLOW, Montenegro-WHITE on RED, Bulgaria-BLACK on Pale YELLOW, Romanian-BLACK on APRICOT, Germany-BLACK on GRAY. The Rules have some charts in the back with the Combat Results Table, Artillery Table, Submarine Warfare Table, Summary of Factors Affecting Morale, & an additional rule, 9.7 Port. The game consists of 18 Seasonal Turns with 16 Phases: 4-Strategic & 12 Tactical. During Strategic Phases the following is conducted: 1.Submarine Phase; 2.Neutrality Phase; 3.Production Phase; 4.Strategic Movement Phase-a)Entente, b)Central Powers. The Tactical phases are: 1.1st-Entente Movement, 2.1st-Entente Combat, then 3.1st-Central Powers Movement, 4.1st-Central Powers Combat, followed by this sequence 5 more times. Included in the detailed Rules are provisions for Amphibious Invasion, Artillery Effects, Weather, Troop Class, Weather Effects, Supply, Sub Warfare, Morale Effects, Tanks, Stosstruppen, Fortified Cities, Surrender, and Production while the OPTIONAL Rules provide for Initiative, and the Austrian Navy Effects. The credits include playtesters from the Boeing Employees Wargaming Club: John Brinley, Dane Anderson, Joe Buoy, Cliff Chapin, Todd Flegel, Paul Brown, John Eikanger, & Joe Gregg, as well as Gordon Patterson & Alistair Brown with Rules editing by Nicky Palmer & Joe Gregg.

Questions and answers

War to End Wars supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.