
- BGG rank
- BGG #623
- BGG rating
- 7.0
Sheriff of Nottingham
- 3–5 players
- 60 min
- Complexity 1.7/5
- 2014

2015
Rules assistance for Warehouse 51
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warehouse 51 is a board game released in 2015 for 3–5 players, 30–45 minutes per game, and ages 10 and up. It was designed by Bruno Faidutti, André Zatz, and Sérgio Halaban and its main mechanics are Set Collection and Auction / Bidding.
The year is 2038. After decades of borrowing money from the rest of the world, the USA finally went bankrupt. In a last desperate move, the federal government decided to auction its most secret treasures: the artifacts and relics stored in Warehouse 51. And there's serious stuff in there, such as Aladdin's Lamp, the Hammer of Thor, the Golem, and the Philosopher's Stone. In Warehouse 51, players are multimillionaires from across the globe who want to buy these artifacts for their collections, but most of the items have strange paranormal effects that can influence the game, and many of them are fakes...
Warehouse 51 supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warehouse 51 is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warehouse 51 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warehouse 51 has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warehouse 51 belongs to these categories: Card Game and Mythology. Its main mechanics are Set Collection and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warehouse 51 are: Bruno Faidutti, André Zatz, and Sérgio Halaban. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warehouse 51 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.