War: Império Romano
BGG rank
BGG #24,667
BGG rating
5.7

War: Império Romano

2007

Rules assistance for War: Império Romano

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–4 players
  • 120 min
  • 10+
  • Complexity 2.1/5

For 3 players

Rules assistant for War: Império Romano

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Answers come from the official rulebook, with the page to check.

War: Império Romano is a board game released in 2007 for 3–4 players, 120 minutes per game, and ages 10 and up. It was designed by André Zatz and Sérgio Halaban and its main mechanics are Set Collection, Area Movement, and Dice Rolling.

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About the game

War, the Brazilian Risk-like game is making 35 years and to celebrate that they're releasing this new light wargame: War - Império Romano takes the same mechanics to a new level. This game focus on shorter game length than its predecessor and allows for less players (3 or 4 in this version, compared to 3 to 6 in the original version). From the official rules manual (in portuguese): The Roman empire was one of the greatest and longest empires in history. It started before the birth of Christ (B.C.) and lasted, in the East, until year 476 A.D. (anno domini) and, in the West, until 1453 A.D. Let us go back to year 140 D.C., when this Empire reached its greatest extension and dominated practically all Europe, part of Asia and northern Africa. Times that were not completely peaceful, for enemies threatened the borders of the empire and the conquered people insurrected against domination, seeking freedom. Go back in time with War: Roman Empire and feel the thrill of defending your borders and advancing your legions, conquering provinces of the roman world in 140 A.D.! Observe, though, that the political division of the provinces adopted in the board objectives to ease the game mechanics, and not portrait the reality of that age. All province and sea names are written in latin. Only the region names are in portuguese. Each players is dealt an objective, that will only be known by himself. The knowledge of this objective by other players will make your conquest harder. It is important for the player to, when reading the rules, try some practical plays, simulating, inclusively, the mentioned examples. This way it will be much easier to understand the mechanisms of WAR. Re-implements: War

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Publishers

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Questions and answers

War: Império Romano supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.