
- BGG rank
- BGG #25,132
- BGG rating
- 5.9
War: Batalhas Mitológicas
- 3–4 players
- 90 min
- Complexity 2.3/5
- 2012

2007
Rules assistance for War: Império Romano
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
War: Império Romano is a board game released in 2007 for 3–4 players, 120 minutes per game, and ages 10 and up. It was designed by André Zatz and Sérgio Halaban and its main mechanics are Set Collection, Area Movement, and Dice Rolling.
War, the Brazilian Risk-like game is making 35 years and to celebrate that they're releasing this new light wargame: War - Império Romano takes the same mechanics to a new level. This game focus on shorter game length than its predecessor and allows for less players (3 or 4 in this version, compared to 3 to 6 in the original version). From the official rules manual (in portuguese): The Roman empire was one of the greatest and longest empires in history. It started before the birth of Christ (B.C.) and lasted, in the East, until year 476 A.D. (anno domini) and, in the West, until 1453 A.D. Let us go back to year 140 D.C., when this Empire reached its greatest extension and dominated practically all Europe, part of Asia and northern Africa. Times that were not completely peaceful, for enemies threatened the borders of the empire and the conquered people insurrected against domination, seeking freedom. Go back in time with War: Roman Empire and feel the thrill of defending your borders and advancing your legions, conquering provinces of the roman world in 140 A.D.! Observe, though, that the political division of the provinces adopted in the board objectives to ease the game mechanics, and not portrait the reality of that age. All province and sea names are written in latin. Only the region names are in portuguese. Each players is dealt an objective, that will only be known by himself. The knowledge of this objective by other players will make your conquest harder. It is important for the player to, when reading the rules, try some practical plays, simulating, inclusively, the mentioned examples. This way it will be much easier to understand the mechanisms of WAR. Re-implements: War
War: Império Romano supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for War: Império Romano is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists War: Império Romano for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
War: Império Romano has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
War: Império Romano belongs to these categories: Wargame. Its main mechanics are Set Collection, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of War: Império Romano are: André Zatz and Sérgio Halaban. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists War: Império Romano as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.