
- BGG rank
- BGG #2,150
- BGG rating
- 7.7
Warfighter: The Tactical Special Forces Card Game
- 1–6 players
- 30–180 min
- Complexity 2.7/5
- 2014

Expansion for Warfighter Shadow War: The Modern Night Combat Card Game
2021
Rules assistance for Warfighter Shadow War: Expansion #63 – Desert Storm: Operation Granby
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warfighter Shadow War: Expansion #63 – Desert Storm: Operation Granby is an expansion for Warfighter Shadow War: The Modern Night Combat Card Game released in 2021 for 1–6 players and 30–90 minutes per game. It was designed by Benjamin Chee and its main mechanics are Dice Rolling, Cooperative Game, and Solo / Solitaire Game.
The Special Air Service of the British Army was formed during World War II, and have seen action in every decade of its existence, including Operation Granby / Desert Storm in the Kuwait Theatre of Operations 1991. Prior to and upon initiation of hostilities, SAS combat units were already deep behind enemy lines, busy carrying out clandestine missions on a bold and creative spectrum, including pilot rescue, long-range recon, active sabotage, as well as Scud hunting missions. Warfighter: Shadow War Expansion #63 – Desert Storm: Operation Granby includes Soldiers, Missions, Weapons, Skill, Objectives and Locations as well as Republican Guard Hostiles. This expansion introduces the British Army SAS into Warfighter Shadow War, and adds 56 cards to your Warfighter games. —description from the designer
Warfighter Shadow War: Expansion #63 – Desert Storm: Operation Granby supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warfighter Shadow War: Expansion #63 – Desert Storm: Operation Granby is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Warfighter Shadow War: Expansion #63 – Desert Storm: Operation Granby belongs to these categories: Wargame, Dice, and Modern Warfare. Its main mechanics are Dice Rolling, Cooperative Game, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warfighter Shadow War: Expansion #63 – Desert Storm: Operation Granby are: Benjamin Chee. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warfighter Shadow War: Expansion #63 – Desert Storm: Operation Granby as an expansion for Warfighter Shadow War: The Modern Night Combat Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warfighter Shadow War: The Modern Night Combat Card Game to use it. Check that your edition of Warfighter Shadow War: The Modern Night Combat Card Game is compatible, as some expansions were revised between editions.