
- BGG rating
- 8.4
Expansion for Warfighter: The WWII Mediterranean Combat Card Game
Warfighter: WWII Expansion #76 – Battle of Crete #1
2022
Rules assistance for Warfighter: WWII Expansion #76 – Battle of Crete #1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–6 players
- 30–90 min

Rules assistant for Warfighter: WWII Expansion #76 – Battle of Crete #1
What would you like to know?
Answers come from the official rulebook, with the page to check.
Warfighter: WWII Expansion #76 – Battle of Crete #1 is an expansion for Warfighter: The WWII Mediterranean Combat Card Game released in 2022 for 1–6 players and 30–90 minutes per game. It was designed by James W. Street and its main mechanics are Cooperative Game, Solo / Solitaire Game, and Open Drafting.
About the game
The Battle of Crete marks the occasion in which the German Fallschirmjäger (paratroops) executed the first major airborne invasion in warfare, only to be faced by stiff resistance from Allied forces, bolstered by Cretan civilians who also took up arms against the invaders. Initial fighting from the defenders was so fierce that the German offensive briefly faltered, before Allied hesitation allowed the Germans to rally and regain the initiative, forcing the Allies to retreat and eventually capitulate. The success of the airborne operation demonstrated the mobility and capabilities of airborne assault forces. This battlepack adds 56 cards to your Warfighter WWII Mediterranean game, including New Zealander Soldiers, German Hostiles, Missions, Objectives, Locations, Skills and Gear cards. This expansion offers 56 cards including: 3 NZ Player Soldiers 3 NZ Non-Player Soldiers 3 NZ Squad Soldiers 4 Missions 5 Objectives 13 Locations 4 Weapons 2 Skills 19 German Hostiles + Events
Designers
Publishers
- Dan Verssen Games (DVG)
Questions and answers
Warfighter: WWII Expansion #76 – Battle of Crete #1 supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warfighter: WWII Expansion #76 – Battle of Crete #1 is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Warfighter: WWII Expansion #76 – Battle of Crete #1 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Cooperative Game, Solo / Solitaire Game, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warfighter: WWII Expansion #76 – Battle of Crete #1 are: James W. Street. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warfighter: WWII Expansion #76 – Battle of Crete #1 as an expansion for Warfighter: The WWII Mediterranean Combat Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warfighter: The WWII Mediterranean Combat Card Game to use it. Check that your edition of Warfighter: The WWII Mediterranean Combat Card Game is compatible, as some expansions were revised between editions.