
- BGG rank
- BGG #4,768
- BGG rating
- 7.7
Necromunda: Underhive
- 2–4 players
- 60 min
- Complexity 3.8/5
- 2017

Rules assistance for Warhammer 40,000: Cities of Death
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Cities of Death is an expansion for Warhammer 40,000 (Fifth Edition) released in 2006 for 2 players, 120 minutes per game, and ages 10 and up. It was designed by Andy Hoare and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
(From Games Workshop Website) The Cities of Death expansion to Warhammer 40,000 (Fourth Edition) and Warhammer 40,000 (Fifth Edition) introduces rules that let you engage in bitter struggles amid the deadly city streets of the 41st millennium. Also included are modeling tips, painting secrets, scenarios and much, much more.* Cities of Death gives the players the opportunity to play Skirmish style game play, similar to what Mordheim is to Warhammer Fantasy Battles. There is a new line of city ruin Terrain sold through Games Workshop for Cities of Death. Requires Warhammer 40K or The Battle for Macragge to play. Expands: Warhammer 40,000 (Fourth Edition) Warhammer 40,000: Battle for Macragge Warhammer 40,000 (Fifth Edition)
Warhammer 40,000: Cities of Death supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000: Cities of Death is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Cities of Death for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Cities of Death has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer 40,000: Cities of Death belongs to these categories: Fantasy, Fighting, and Adventure. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer 40,000: Cities of Death are: Andy Hoare. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer 40,000: Cities of Death as an expansion for Warhammer 40,000 (Fifth Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Fifth Edition) to use it. Check that your edition of Warhammer 40,000 (Fifth Edition) is compatible, as some expansions were revised between editions.