
- BGG rank
- BGG #85
- BGG rating
- 7.9
Android: Netrunner
- 2 players
- 45 min
- Complexity 3.4/5
- 2012

Rules assistance for Warhammer 40,000: Conquest – Descendants of Isha
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Conquest – Descendants of Isha is an expansion for Warhammer 40,000: Conquest released in 2015 for 2 players, 45 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers and Secret Unit Deployment.
Description from the publisher: “Fetch me another plaything. This one seems to have broken.” –Urien Rakarth Long ago, there was only one race of Eldar, but their depravity led inexorably to Chaos. Now, you must choose whether you will walk the path of asceticism and self-denial with the Eldar or revel in unlimited excess and devour the souls of your enemies with the Dark Eldar. Whichever faction you embrace, however, you’ll find new options to draw upon the power of the galaxy’s ancient races in Descendants of Isha! This expansion contains two new warlords, one Eldar and one Dark Eldar, each with an eight-card signature squad, alongside forty-two other cards (three copies each of fourteen distinct cards). Each faction in Warhammer 40,000: Conquest finds useful tactics: you may clear entire planets with a deadly Space Wolves tank, fire the devastating Artillery of the Astra Militarum, or transform your opponents into Squigs with the uncontrollable psychic power of the Orks. In Descendants of Isha, the Warlord cycle comes to a resounding conclusion, challenging you to find victory as the battle for the Traxis sector reaches new heights!
Warhammer 40,000: Conquest – Descendants of Isha supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000: Conquest – Descendants of Isha is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Conquest – Descendants of Isha for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Conquest – Descendants of Isha has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer 40,000: Conquest – Descendants of Isha belongs to these categories: Card Game, Science Fiction, and Expansion for Base-game. Its main mechanics are Variable Player Powers and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Conquest – Descendants of Isha as an expansion for Warhammer 40,000: Conquest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000: Conquest to use it. Check that your edition of Warhammer 40,000: Conquest is compatible, as some expansions were revised between editions.