
- BGG rank
- BGG #3,900
- BGG rating
- 7.0
Starship Samurai
- 2–4 players
- 60–90 min
- Complexity 2.5/5
- 2018

Rules assistance for Warhammer 40,000: Conquest – The Warp Unleashed
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Conquest – The Warp Unleashed is an expansion for Warhammer 40,000: Conquest released in 2016 for 2 players, 45 minutes per game, and ages 14 and up. Its main mechanics are Hand Management, Set Collection, and Area Majority / Influence.
Death World Cycle #6 - Contains Cards 109-130 of the Death World Cycle. From the publisher: “This world shall be my hunting grounds for all eternity, and your souls my prey.” –Vha’shaelhur, Daemon Prince of Slaanesh The Warp Unleashed is the final War Pack in the Death World cycle for Warhammer 40,000: Conquest. A massive portal into the Warp has opened in the skies above Nectavus VI. Blood rains down, drenching the ground, and every drop holds a tiny piece of the Immaterium that will gradually overwhelm and possess the entire world. As the power of Chaos grows, distinct forces converge to destroy the servants of the Warp before they can utterly corrupt this world. Before they can triumph, however, these unlikely allies must fight their way through the Chaos warlord—a Daemon Prince of Slaanesh. The Warp Unleashed is the sixth War Pack in the Death World cycle for Warhammer 40,000: Conquest, and as with the other War Packs in this cycle, you’ll find the focus on the terrifying Death World of Nectavus VI. Plenty of new cards with the Deep Strike keyword give you ways to surprise your opponent with unexpected tactics or reinforcements. Elite units continue to become more dangerous and viable for every faction, and finally, a new Chaos warlord invites you to call upon the Daemonic power of the Warp!
Warhammer 40,000: Conquest – The Warp Unleashed supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000: Conquest – The Warp Unleashed is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Conquest – The Warp Unleashed for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Conquest – The Warp Unleashed belongs to these categories: Card Game, Fighting, and Science Fiction. Its main mechanics are Hand Management, Set Collection, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Conquest – The Warp Unleashed as an expansion for Warhammer 40,000: Conquest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000: Conquest to use it. Check that your edition of Warhammer 40,000: Conquest is compatible, as some expansions were revised between editions.