
- BGG rank
- BGG #3,900
- BGG rating
- 7.0
Starship Samurai
- 2–4 players
- 60–90 min
- Complexity 2.5/5
- 2018

Rules assistance for Warhammer 40,000: Conquest – Wrath of the Crusaders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Conquest – Wrath of the Crusaders is an expansion for Warhammer 40,000: Conquest released in 2016 for 2 players, 45 minutes per game, and ages 14 and up. Its main mechanics are Hand Management, Set Collection, and Area Majority / Influence.
Description from the publisher: In the midst of a worldwide battle, the Black Templars arrive to recover the holy relics of St. Camila. Lead their mission in Wrath of the Crusaders, the fifth War Pack in the Planetfall cycle for Warhammer 40,000: Conquest! Like the other War Packs of the Planetfall cycle, Wrath of the Crusaders encourages new play styles by adding greater significance to planet type symbols. It also offers a new Space Marines warlord and his eight-card signature squad, along with new cards for the other factions. When the Black Templars arrive on Sacaellum, you decide the success or failure of their quest!
Warhammer 40,000: Conquest – Wrath of the Crusaders supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000: Conquest – Wrath of the Crusaders is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Conquest – Wrath of the Crusaders for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Conquest – Wrath of the Crusaders has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer 40,000: Conquest – Wrath of the Crusaders belongs to these categories: Card Game, Fighting, and Science Fiction. Its main mechanics are Hand Management, Set Collection, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Conquest – Wrath of the Crusaders as an expansion for Warhammer 40,000: Conquest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000: Conquest to use it. Check that your edition of Warhammer 40,000: Conquest is compatible, as some expansions were revised between editions.