Warhammer 40,000: Conquest – Wrath of the Crusaders
BGG rating
7.9

Expansion for Warhammer 40,000: Conquest

Warhammer 40,000: Conquest – Wrath of the Crusaders

2016

Rules assistance for Warhammer 40,000: Conquest – Wrath of the Crusaders

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45 min
  • 14+
  • Complexity 2.0/5

Rules assistant for Warhammer 40,000: Conquest – Wrath of the Crusaders

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer 40,000: Conquest – Wrath of the Crusaders is an expansion for Warhammer 40,000: Conquest released in 2016 for 2 players, 45 minutes per game, and ages 14 and up. Its main mechanics are Hand Management, Set Collection, and Area Majority / Influence.

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About the game

Description from the publisher: In the midst of a worldwide battle, the Black Templars arrive to recover the holy relics of St. Camila. Lead their mission in Wrath of the Crusaders, the fifth War Pack in the Planetfall cycle for Warhammer 40,000: Conquest! Like the other War Packs of the Planetfall cycle, Wrath of the Crusaders encourages new play styles by adding greater significance to planet type symbols. It also offers a new Space Marines warlord and his eight-card signature squad, along with new cards for the other factions. When the Black Templars arrive on Sacaellum, you decide the success or failure of their quest!

Publishers

  • Edge Entertainment
  • Fantasy Flight Games
  • Heidelberger Spieleverlag
  • Galakta
  • Giochi Uniti

Questions and answers

Warhammer 40,000: Conquest – Wrath of the Crusaders supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.