
- BGG rank
- BGG #5,071
- BGG rating
- 7.4
Warhammer: The Game of Fantasy Battles (8th Edition)
- 2 players
- 180–360 min
- Complexity 4.4/5
- 2010

Rules assistance for Warhammer 40,000: Crusade of Fire
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Crusade of Fire is an expansion for Warhammer 40,000 (Sixth Edition) released in 2012 for 2–6 players, 180 minutes per game, and ages 12 and up. It was designed by Andrew Kenrick and its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence.
Publisher Blurb Crusade of Fire is a campaign system for Warhammer 40,000 that enables you to join the campaign to control the Corvus Sub-sector. Whether you choose to join the Crusade of Fire itself, the foul Servants of Ruin or the bloodthirsty Prophets of War, the fate of the sub-sector lies in your hands. This 96-page, full-colour hardcover book features fantastic artwork and a host of dynamic new rules. As well as the campaign system itself, the book contains rules that can be used in any Warhammer 40,000 game, from massive multi-player scenarios fought in low-gravity environments or in bunkers deep below the ground, to expanded rules for Flyers. It also features rules for playing games in the gladiatorial arenas of Commorragh as well as for fighting battles on the surface of a Daemon World. Crusade of Fire also features the story of nine hobbyists as they play through the campaign, including detailed battle reports, fantastic army showcases and turn-by-turn accounts of their conquest
Warhammer 40,000: Crusade of Fire supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer 40,000: Crusade of Fire is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Crusade of Fire for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Crusade of Fire belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer 40,000: Crusade of Fire are: Andrew Kenrick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer 40,000: Crusade of Fire as an expansion for Warhammer 40,000 (Sixth Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Sixth Edition) to use it. Check that your edition of Warhammer 40,000 (Sixth Edition) is compatible, as some expansions were revised between editions.