
- BGG rank
- BGG #2,756
- BGG rating
- 8.1
Frostgrave
- 2–8 players
- 60–120 min
- Complexity 2.8/5
- 2015

Expansion for Warhammer 40,000 (Eighth Edition)
2018
Rules assistance for Warhammer 40,000 (Eighth Edition): Codex – Necrons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Warhammer 40,000 (Eighth Edition): Codex – Necrons is an expansion for Warhammer 40,000 (Eighth Edition) released in 2018 120–180 minutes per game. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement.
For sixty million years the Necrons have slumbered, their tomb worlds filled with dormant armies and inactive war machines. Now they are awakening as if from half-remembered nightmares, and the galaxy shudders at their return. From vast crypt-fortresses, burnished legions emerge into the dying light of the 41st Millennium, a steel sea rippling beneath the crackling energy discharge of esoteric battle engines. Swarming metal Scarabs, talon-limbed horrors and spectral assassins accompany them, their alien minds focused on a single purpose – to reclaim the stars. Codex: Necrons contains a wealth of background and rules – the definitive book for Necrons collectors. Within this 120-page hardback, you’ll find: - In the Beginning: the origin of the Necrons, from the Necrontyr race of flesh and blood that existed billions of years ago, their bitter civil war, the pact with the C’tan which doomed them to immortality and the order which set them to their Great Sleep; - The Great Awakening: the manner in which the tomb worlds are awakening into the 41st Millennium – some early, some late, others not at all – and the Necrons’ first, violent actions upon rousing; - The Necron Dynasties: descriptions of the complex, rigid hierarchies of the Necrons, with details and icons of the following 8 dynasties: Sautekh, Charnovokh, Nephrekh, Thokt, Mephrit, Novoth, Ogdobekh, and Nihilakh; - A galactic map featuring both active and (currently) dormant tomb worlds, crown worlds and dynastic territories; - Domains of the Phaerons: organisation of the tomb worlds, and the manner in which the Necrons wage war; - Dynastic Markings: illustrated examples of how Necrons use markings on their soldiers, including hieroglyphs used on war machines. Includes colour schemes and background for the following 9 dynasties: Sautekh, Mephrit, Nephrekh, Nihilakh, Novokh, Thokt, Charnovokh, Nekthyst, and Ogbobekh; - A New Epoch Begins: a timeline of significant events and battles in Necron history during the 41st Millennium; - Background on each unit available to a Necrons army; - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain. Rules Everything you need to get a Necrons army primed for games of Warhammer 40,000 is in here: - 36 datasheets providing rules for using every Necrons unit in your games of Warhammer 40,000; - Army abilities that reflect Necrons’ methods of war on the tabletop. - Armoury of the Ancients: profiles for all weapons and wargear of the Necrons, ranged and close-combat - Points values for all miniatures, weapons and wargear for use in Matched Play games; - Code of War: Rules for Battle-forged armies, including: - 5 Dynastic Codes: special rules for each of the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh; - 27 unique Stratagems, including 5 specific to the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh; - Powers of the C’tan: a choice of 6 powers that can be used for each C’tan Shard unit in your army, generated before battle; - Artefacts of the Aeons: 13 weapons and artefacts available only to Necrons; - 6 unique Warlord Traits for the Necrons, with 5 additional Warlord Traits, one specific to each of the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh; - 6 Tactical Objectives unique to the Necrons.
The listed playing time for Warhammer 40,000 (Eighth Edition): Codex – Necrons is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Warhammer 40,000 (Eighth Edition): Codex – Necrons belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000 (Eighth Edition): Codex – Necrons as an expansion for Warhammer 40,000 (Eighth Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Eighth Edition) to use it. Check that your edition of Warhammer 40,000 (Eighth Edition) is compatible, as some expansions were revised between editions.