Warhammer 40,000 (Eighth Edition): Codex – T'au Empire
BGG rating
7.7

Expansion for Warhammer 40,000 (Eighth Edition)

Warhammer 40,000 (Eighth Edition): Codex – T'au Empire

2018

Rules assistance for Warhammer 40,000 (Eighth Edition): Codex – T'au Empire

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120–180 min

Rules assistant for Warhammer 40,000 (Eighth Edition): Codex – T'au Empire

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Answers come from the official rulebook, with the page to check.

Warhammer 40,000 (Eighth Edition): Codex – T'au Empire is an expansion for Warhammer 40,000 (Eighth Edition) released in 2018 for 2 players and 120–180 minutes per game. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement.

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About the game

The T’au Empire is spreading, its boundless ambitions yet to be checked. Although world after world has been subsumed under their control, the T’au believe it is only the start of their new unified order, the first steps of a long journey that will end in a better existence for all. In their hearts they know it is their destiny to bring the light of truth to a galaxy drowning in darkness, and none have the right to deny their progress across the stars. If resistance is encountered, negotiations are swiftly and aggressively replaced with a purely military solution. Codex: T’au Empire contains a wealth of background and rules – the definitive book for T’au Empire collectors. Within the 136-page hardback, you’ll find: A New Empire Dawns: an introduction to the T’au Empire, their attitude toward rapid expansion and the caste system of their society; The Rise of the T’au: an overview of the incredibly quick evolution of the T’au, and the sudden arrival of the Ethereals; Art of War: the ancient tactical philosophies and customs still in use by T’au warriors, and their applications to interplanetary warfare, including the arts of Kauyon and Mont’ka: A Destiny to Rule the Stars: the story of the T’au Empire’s expansion into the wider galaxy, including descriptions of their first contact with the Imperium, and details of the Septs of the First, Second and Third spheres of expansion; A map of the T’au Empire’s territories at the time of the Fifth sphere of expansion; The language and culture of the T’au, with a guide to names and their alphabet; Descriptions of the T’au Empire’s military organisation, including an example expeditionary force, markings for 21 Septs and examples of team, helmet and battlesuit markings; Example colour schemes for 12 Septs; A timeline of major events and battles in the T’au Empire’s history; Background on each unit available to a T’au Empire army; A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain. Rules Everything you need to get a T’au Empire army primed for games of Warhammer 40,000 is in here: 38 datasheets providing rules for every T'au Empire unit and miniature; Army abilities reflecting the T'au Empire’s methods of war on the tabletop; Arsenal of the Empire: wargear both ranged and close-combat for use by the T'au Empire; Points values for all miniatures, weapons and wargear for use in Matched Play games; Supremacy Through Unity: rules for Battle-forged armies, including: 25 unique Stratagems, including 6 specific to the following Septs: T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves 6 Sept Tenets: special rules for each of the following Septs: T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves; 6 unique T’au Empire Warlord Traits, along with 6 additional Sept-specific traits – 1 each for T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves Septs; Signature Systems: 12 pieces of bleeding-edge weapon and artefacts, technology available exclusively to the T’au; 6 unique Tactical Objectives. —description from the publisher

Questions and answers

Warhammer 40,000 (Eighth Edition): Codex – T'au Empire supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.