
- BGG rank
- BGG #6,837
- BGG rating
- 8.1
Stargrave: Science Fiction Wargames in the Ravaged Galaxy
- 2–4 players
- 60–120 min
- Complexity 2.9/5
- 2021

Expansion for Warhammer 40,000 (Eighth Edition)
2020
Rules assistance for Warhammer 40,000 (Eighth Edition): Psychic Awakening – Faith & Fury
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000 (Eighth Edition): Psychic Awakening – Faith & Fury is an expansion for Warhammer 40,000 (Eighth Edition) released in 2020 for 2 players and 120–180 minutes per game. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement.
Book 2 of the Psychic Awakening Series The epic Psychic Awakening series continues with Faith & Fury. This campaign book features a host of new rules for both the Adeptus Astartes and Heretic Astartes alike – as well as codex expansion's worth of rules for the mighty Black Templars Chapter! The campaign book also tells a sweeping narrative recounting the tapestry of heroism and villainy woven around the world of the Talledus System. Inside this 96-page book, you'll find: Exciting background that describes how the time of the Great Rift found the Imperium reeling, assailed on a million fronts by the surging forces of Chaos. The Indomitus Crusade ventured deeper into occupied territory only to discover that the predations of the Great Enemy had intensified. The story then focuses on Talledus sub-sector – how the taint of Chaos had begun to take root there, lurking unnoticed for many years before the Great Rift enabled the Word Bearer fleets to make warp transit to the heart of the sub-sector. Missions that allow you to recreate some of the most pivotal battles during the conflict, and war zones that let you bring your battles to some of the most distinctive sites that were fought over. Expanded army rules for the Black Templars, including Warlord Traits, Stratagems, relics, Tactical Objectives and even a name generator for the legendary crusaders of Dorn! Expanded army rules for the Adeptus Astartes, including Chapter-specific Litanies of Battle as well as upgrades to Chaplains, Techmarines, Librarians, Apothecaries, Ancients, and Company Champions, providing more in-depth rules for these Chapter heroes. Expanded army rules for the Heretic Astartes, including Malicious Volleys, Daemon weapons, new Warlord Traits, Stratagems, relics, Tactical Objectives and name generators for each of the following Chaos Space Marine Legions: Word Bearers, Night Lords, Alpha Legion, Iron Warriors, Emperor's Children, and World Eaters. —description from the publisher
Warhammer 40,000 (Eighth Edition): Psychic Awakening – Faith & Fury supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000 (Eighth Edition): Psychic Awakening – Faith & Fury is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Warhammer 40,000 (Eighth Edition): Psychic Awakening – Faith & Fury belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000 (Eighth Edition): Psychic Awakening – Faith & Fury as an expansion for Warhammer 40,000 (Eighth Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Eighth Edition) to use it. Check that your edition of Warhammer 40,000 (Eighth Edition) is compatible, as some expansions were revised between editions.