
- BGG rank
- BGG #3,732
- BGG rating
- 6.5
Warhammer 40,000 (Third Edition)
- 2–6 players
- 30–120 min
- Complexity 3.5/5
- 1998

Expansion for Warhammer 40,000 (Seventh Edition)
2017
Rules assistance for Warhammer 40,000: Gathering Storm III – Rise of the Primarch
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Gathering Storm III – Rise of the Primarch is an expansion for Warhammer 40,000 (Seventh Edition) released in 2017 for 2–12 players, 120–180 minutes per game, and ages 12 and up. It was designed by Gavin Thorpe and its main mechanics are Variable Player Powers and Dice Rolling.
Rise of the Primarch is the third book in the Gathering Storm series. This 136-page hardback introduces the Triumvirate of the Primarch and draws the threads of the thrilling story of the Gathering Storm together in dramatic fashion. Rise of the Primarch is packed with new rules content for Warhammer 40,000: Datasheets for the Triumvirate of the Primarch. Warlord Traits, Relics, Tactical Objectives and a Detachment for Ultramarines forces. Formations allowing you to field The Fallen, the Grey Knights’ Bulwark of Purity, the Victrix Guard of the Ultramarines and the Triumvirate of the Primarch. Daemonic Adversaries – special rules allowing you to field Grey Knights against enemies that are not necessarily Daemonic in nature. 5 Echoes of War missions – key battles from Rise of the Primarch. 3 Cataclysm of War missions. Special objectives to be used when fielding Cypher and the Fallen. —description from the publisher
Warhammer 40,000: Gathering Storm III – Rise of the Primarch supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer 40,000: Gathering Storm III – Rise of the Primarch is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Gathering Storm III – Rise of the Primarch for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Gathering Storm III – Rise of the Primarch belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer 40,000: Gathering Storm III – Rise of the Primarch are: Gavin Thorpe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer 40,000: Gathering Storm III – Rise of the Primarch as an expansion for Warhammer 40,000 (Seventh Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Seventh Edition) to use it. Check that your edition of Warhammer 40,000 (Seventh Edition) is compatible, as some expansions were revised between editions.