
- BGG rank
- BGG #2,055
- BGG rating
- 7.3
Necromunda
- 2–4 players
- 30 min
- Complexity 3.1/5
- 1995

Rules assistance for Warhammer 40,000: Kill Team – Gallowfall
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Kill Team – Gallowfall is an expansion for Warhammer 40,000: Kill Team – Octarius released in 2023 for 2 players, 60 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement.
In the doomed depths of the space hulk Gallowdark, elite kill teams hunt each other through crumbling passages. The space hulk is on the brink of annihilation, chunks of it torn away by the catastrophic crash of an Imperial prison barge. As it drifts ever-closer to destruction, long-confined distress signals emitted by an Ironkin of the Leagues of Votann finally break through to the galaxy beyond – and now The Reachfar, a cruiser of the Trans-Hyperian Alliance, speeds to the hulk to rescue their lost comrade. This will be no easy task, however, for they are hunted by a pack of Fellgor Ravagers – fearsome Chaos Beastmen hunters who stand among the Gallowdark’s most ferocious and cunning denizens. Kill Team: Gallowfall is a full expansion box for Warhammer 40,000: Kill Team, the ultimate sci-fi skirmish game. It includes miniatures for two new Kill Teams – the hardened warriors of the Leagues of Votann’s Hearthkyn Salvagers, and the savage Chaos Beastmen of the Fellgor Ravagers. They’re packed together with loads of space hulk terrain, which is fully compatible with that found in Killzone Gallowdark, along with more than 500 transfers, a double-sided game board, and a rules manual including missions, background material exploring the mysterious setting, and full rosters for the two kill teams. —description from the publisher
Warhammer 40,000: Kill Team – Gallowfall supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000: Kill Team – Gallowfall is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Kill Team – Gallowfall for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Kill Team – Gallowfall belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Kill Team – Gallowfall as an expansion for Warhammer 40,000: Kill Team – Octarius. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000: Kill Team – Octarius to use it. Check that your edition of Warhammer 40,000: Kill Team – Octarius is compatible, as some expansions were revised between editions.