
- BGG rank
- BGG #2,055
- BGG rating
- 7.3
Necromunda
- 2–4 players
- 30 min
- Complexity 3.1/5
- 1995

Rules assistance for Warhammer 40,000: Kill Team – Nachmund
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Kill Team – Nachmund is an expansion for Warhammer 40,000: Kill Team – Octarius released in 2022 for 2 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement.
The Nachmund Gauntlet is a lawless place, home to pirates, heretics, and renegades. These warbands constantly war with each other for territory and wealth, seeking to control one of the few stable passages through the Great Rift. Among the many vying factions in this deadly stretch of space are the Chaos Space Marines and Aeldari Corsairs. Kill teams of these warriors clash in abandoned research posts, hollowed-out asteroid bases, and industrial zones on inhabited worlds, driven as much by long-standing hatreds as a desire for resources. They won’t stop until they claim their prize, or die. Kill Team: Nachmund is the second full expansion box for Warhammer 40,000: Kill Team, the ultimate sci-fi skirmish game. It includes miniatures for two complete new Kill Teams - the piratical Aeldari of the Corsair Voidscarred and the sinister superhumans of the Chaos Space Marine Legionaries - as well as double-sided game board, terrain, transfers, and a rules manual featuring missions, background material, and full rosters for these two Kill Teams. In this box you’ll find: 1x Kill Team Manual 20x Citadel Miniatures 18x Sector Mechanicus Terrain Pieces 1x Double-sided Kill Team You’ll need a copy of the Kill Team Core Book to make full use of this supplement. --description from publisher
Warhammer 40,000: Kill Team – Nachmund supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000: Kill Team – Nachmund is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Kill Team – Nachmund for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Kill Team – Nachmund belongs to these categories: Fighting, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Kill Team – Nachmund as an expansion for Warhammer 40,000: Kill Team – Octarius. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000: Kill Team – Octarius to use it. Check that your edition of Warhammer 40,000: Kill Team – Octarius is compatible, as some expansions were revised between editions.