
- BGG rank
- BGG #4,078
- BGG rating
- 7.1
Flames of War: The World War II Miniatures Game
- 2 players
- 120 min
- Complexity 3.3/5
- 2002

Expansion for Warhammer 40,000 (Sixth Edition)
2013
Rules assistance for Warhammer 40,000 (Sixth Edition): Codex – Space Marines
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000 (Sixth Edition): Codex – Space Marines is an expansion for Warhammer 40,000 (Sixth Edition) released in 2013 for 2 players, 120 minutes per game, and ages 10 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
The Warhammer 40,000 Codex books contain the complete rules for playing various armies in Warhammer 40,000. They also contain in-depth painting guides, army lists, and much more. Space Marine Codex 6th edition allows you to use the updated Space Marine forces. Rules for new units and chapter abilities are introduced. (user summary) AND THEY SHALL KNOW NO FEAR! In the grim darkness of the 41st Millennium, the Imperium of Man is assailed on all sides by rebellion, alien invasion and the bloodthirsty servants of dread and terrible gods. Yet there is one force that forever stands against these threats, one force whose destiny is an eternity of battle - the Space Marines. These superhuman warriors have safeguarded Humanity against the dark and hungary galaxy for ten thousand years. They have fought the most thankless of wars against the most terrible of foes, winning impossible victories when all around them have fallen. They are the Adeptus Astartes, the Angels of Death, and they shall know no fear. (from the back cover)
Warhammer 40,000 (Sixth Edition): Codex – Space Marines supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000 (Sixth Edition): Codex – Space Marines is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000 (Sixth Edition): Codex – Space Marines for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000 (Sixth Edition): Codex – Space Marines belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000 (Sixth Edition): Codex – Space Marines as an expansion for Warhammer 40,000 (Sixth Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Sixth Edition) to use it. Check that your edition of Warhammer 40,000 (Sixth Edition) is compatible, as some expansions were revised between editions.