
- BGG rank
- BGG #4,078
- BGG rating
- 7.1
Flames of War: The World War II Miniatures Game
- 2 players
- 120 min
- Complexity 3.3/5
- 2002

Expansion for Warhammer 40,000 (Sixth Edition)
2014
Rules assistance for Warhammer 40,000 (Sixth Edition): Codex Supplement – Farsight Enclaves
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000 (Sixth Edition): Codex Supplement – Farsight Enclaves is an expansion for Warhammer 40,000 (Sixth Edition) released in 2014 for 2 players, 120 minutes per game, and ages 10 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
The Tau are a new force in the galaxy, optimistic and bright. Yet even they have their dark secrets. When the Warrior hero Farsight conquered the worlds of the Damocles Gulf, he learned forbidden truths that would divide the Tau Empire forever. This supplement to Codex: Tau Empire allows you to tailor your collection of Tau miniatures into a force from the Farsight Enclaves, armed to the teeth and ready for battle. Within the 72 pages of this softback book you will find: The history of the Farsight Enclaves, from O'Shovah's first conflicts to the brink of their destruction A showcase of beautifully painted miniatures , presenting the colours and insignia of those under Farsight's command New missions that recreate Farsight's most famous battles, as well as additional rules to customise your games of Cities of Death and Planetstrike A series of narrative missions that enable you to play through O'Shovah's military career, alongside a set of Altar of war missions that showcase the Farsight Enclaves' favoured fighting styles Farsight Enclaves: A Codex: Tau Empire Supplement is designed to work alongside the rules found in Codex: Tau Empire, which you will need in order to field a Farsight collection on the tabletop. —description from the publisher
Warhammer 40,000 (Sixth Edition): Codex Supplement – Farsight Enclaves supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000 (Sixth Edition): Codex Supplement – Farsight Enclaves is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000 (Sixth Edition): Codex Supplement – Farsight Enclaves for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000 (Sixth Edition): Codex Supplement – Farsight Enclaves belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000 (Sixth Edition): Codex Supplement – Farsight Enclaves as an expansion for Warhammer 40,000 (Sixth Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Sixth Edition) to use it. Check that your edition of Warhammer 40,000 (Sixth Edition) is compatible, as some expansions were revised between editions.