
- BGG rating
- 8.7
The Horus Heresy: Book One – Betrayal
- 2 players
- 2012

2012
Rules assistance for Warhammer 40,000 (Sixth Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer 40,000 (Sixth Edition) is a board game released in 2012 for 2–12 players, 120 minutes per game, and ages 12 and up. It was designed by Matthew Ward, Jeremy Vetock, and Adam Troke and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
In the Grim darkness of the year 40.000, there is only... WAR. In a Dystopic future age, engage as one of the SPACE MARINES chapters to uphold the emperor of humankind honor and glory or one of the foe factions to humanity like the alien Orks, Tau Empire, Voracious Tyranids, Ancient Necrons, Deceiver Eldars or join the power of the corruption within Chaos Workshipers and his demons that seek to seduce the mortals. This is the 6th edition of Games Workshop very popular tabletop miniature game; Warhammer 40,000. Within this new rulebook you´ll be introduced to the new game mechanics and Universal rules to the 40K universe. Also a guide to assemble, paint and collect your army of choice; and how to field your armies to play battles. Gather your army and prepare for the Battle!
Warhammer 40,000 (Sixth Edition) supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer 40,000 (Sixth Edition) is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000 (Sixth Edition) for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000 (Sixth Edition) has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer 40,000 (Sixth Edition) belongs to these categories: Fighting, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer 40,000 (Sixth Edition) are: Matthew Ward, Jeremy Vetock, and Adam Troke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer 40,000 (Sixth Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.