Warhammer 40,000: Storm of Vengeance
BGG rating
6.8

Expansion for Warhammer 40,000 (Second Edition)

Warhammer 40,000: Storm of Vengeance

1997

Rules assistance for Warhammer 40,000: Storm of Vengeance

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 12+

Rules assistant for Warhammer 40,000: Storm of Vengeance

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer 40,000: Storm of Vengeance is an expansion for Warhammer 40,000 (Second Edition) released in 1997 ages 12 and up. It was designed by Jervis Johnson, Andy Chambers, and Gavin Thorpe and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

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About the game

from the back of the box, "Nine challenging battles for Warhammer 40,000 Two mighty Ork warlords, Ghazghkull and Nazdreg, have joined forces to invade the Imperial planet of Piscina IV. It's up to the 3rd Company of the Dark Angels, led by Master Beliel, to contain the Orks' intitial onslaught and reclaim the world from their savage greenskin foes. If the Dark Angels fail, the galaxy will quake before an Ork Waaagh of unimaginable power and ferocity. Storm of Vengeance features a series of Warhammer 40,000 battles depicting the Dark Angels' defence of Piscina IV. The Battles follow the course of the campaign and culminate in the Orks' final desperate attempt to capture the planet. The scenarios also include special rules and new characters for the campaign." Contents: -Scenario book -Space Marines briefing booklet -Orks briefing booklet -Power plant card building -Warp portal card template

Questions and answers

The catalogue lists Warhammer 40,000: Storm of Vengeance for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.