Warhammer 40,000 (Third Edition): Codex – Imperial Guard
BGG rating
8.2

Expansion for Warhammer 40,000 (Third Edition)

Warhammer 40,000 (Third Edition): Codex – Imperial Guard

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Rules assistance for Warhammer 40,000 (Third Edition): Codex – Imperial Guard

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 2 players
  • 120 min
  • 10+

Rules assistant for Warhammer 40,000 (Third Edition): Codex – Imperial Guard

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer 40,000 (Third Edition): Codex – Imperial Guard is an expansion for Warhammer 40,000 (Third Edition) released in 2003 for 2 players, 120 minutes per game, and ages 10 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

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About the game

The Warhammer 40,000 Codex books contain the complete rules for playing various armies in Warhammer 40,000. They also contain in-depth painting guides, army lists, and much more.

Editions

  • Warhammer 40,000 (Third Edition): Codex – Imperial GuardENGames Workshop Ltd.2003
  • Warhammer 40,000 (Third Edition): Codex – Imperial GuardENGames Workshop Ltd.1999
  • Warhammer 40,000 (Third Edition): Codex – Guardia ImperialESGames Workshop Ltd.2003
  • Warhammer 40,000 (Third Edition): Codex – Guardia ImperialESGames Workshop Ltd.1999

Questions and answers

Warhammer 40,000 (Third Edition): Codex – Imperial Guard supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.