
- BGG rank
- BGG #88
- BGG rating
- 8.0
Star Wars: Imperial Assault
- 2–5 players
- 60–120 min
- Complexity 3.3/5
- 2014

Rules assistance for Warhammer 40,000: Wargear
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Wargear is an expansion for Warhammer 40,000 (Fourth Edition) released in 2006. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
Not to be confused with the 2nd edition rulebook of the same name, this expansion to Warhammer 40,000 4th edition includes rules and stats for various weapons and for shooting in general within the game, plus some vehicles rules and upgrades for both infantry and vehicles.
Warhammer 40,000: Wargear has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer 40,000: Wargear belongs to these categories: Fighting, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Wargear as an expansion for Warhammer 40,000 (Fourth Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Fourth Edition) to use it. Check that your edition of Warhammer 40,000 (Fourth Edition) is compatible, as some expansions were revised between editions.