
- BGG rank
- BGG #2,204
- BGG rating
- 7.4
Mordheim: City of the Damned
- 2–6 players
- 60 min
- Complexity 3.1/5
- 1999

Expansion for Warhammer Age of Sigmar (Third Edition): Core Book
2016
Rules assistance for Warhammer Age of Sigmar: Ironjawz – Megaboss on Maw-krusha
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer Age of Sigmar: Ironjawz – Megaboss on Maw-krusha is an expansion for Warhammer Age of Sigmar (Third Edition): Core Book released in 2016 for 2 players, 60–240 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Measurement Movement.
Orruk Megabosses are pretty killy – it’s how they become as huge as they do, all that stompin’ causes them to grow and grow and grow until the power of the Waaagh! flows through them. But for some Megabosses, this isn’t enough! These particularly angry orruks seek out and subdue enormous Maw-krushas (often by yelling really, really loudly at them) – ill-tempered and powerful creatures who enjoy smashing stuff up almost as much as the orruks themselves. This uneasy pairing never really gets along especially well, and the Megaboss needs to constantly remind his Maw-krusha who’s in charge with the liberal application of an iron boot to the back of the head. Despite this, almost nothing on the battlefield can withstand their noisy rampage, and the immense number of kills they rack up inspires nearby orruks to fight ever harder. This multi-part plastic kit contains all the components necessary to assemble one Megaboss on Maw-krusha. Standing atop his fierce steed, the Megaboss is armed with either a boss gore-hacka and scrap-tooth or a choppa and rip-tooth fist – both options are suitably killsome. The Maw-krusha features an alternative mask and bladed tail. This kit contains 63 components, includes a Citadel 160mm Round base, and can be optionally assembled as Gordrakk, the Fist of Gork.
Warhammer Age of Sigmar: Ironjawz – Megaboss on Maw-krusha supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer Age of Sigmar: Ironjawz – Megaboss on Maw-krusha is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer Age of Sigmar: Ironjawz – Megaboss on Maw-krusha for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Age of Sigmar: Ironjawz – Megaboss on Maw-krusha belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Dice Rolling and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer Age of Sigmar: Ironjawz – Megaboss on Maw-krusha as an expansion for Warhammer Age of Sigmar (Third Edition): Core Book. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer Age of Sigmar (Third Edition): Core Book to use it. Check that your edition of Warhammer Age of Sigmar (Third Edition): Core Book is compatible, as some expansions were revised between editions.