
- BGG rating
- 8.0
Expansion for Warhammer Quest: Blackstone Fortress
Warhammer Quest: Blackstone Fortress – Traitor Command
2019
Rules assistance for Warhammer Quest: Blackstone Fortress – Traitor Command
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–5 players
- 120–180 min
- 12+

Rules assistant for Warhammer Quest: Blackstone Fortress – Traitor Command
What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer Quest: Blackstone Fortress – Traitor Command is an expansion for Warhammer Quest: Blackstone Fortress released in 2019 for 1–5 players, 120–180 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling.
About the game
A perfect expansion set for fans of Warhammer Quest: Blackstone Fortress, this pack provides you with two new hostiles in the form of a Chaos Ogryn and Traitor Commissar (even the infamously stoic Commissars are not entirely immune to the lures of Chaos!), and an exciting new quest for your explorers to undertake. Can your adventurous team of ne'er-do-wells halt a fell ritual that is taking place deep within the Blackstone Fortress before it is completed? The pack also features a plethora of new cards, tokens and rules that will add a new dimension to your games of Warhammer Quest: Blackstone Fortress. The set includes: 1 Traitor Commissar 1 Chaos Ogryn 16-page Traitor Command booklet 1 Heart of Corruption sheet (yes, it’s as creepy as it sounds) 1 punchboard sheet of card tokens 18 discovery cards 12 exploration cards 2 encounter cards 2 hostile reference cards 5 soul price cards (again, bad times) 1 Heart of Corruption envelope (within which lies your secret reward for completing the quest) 1 assembly guide (to aid you in building the miniatures included in the set) —description from the publisher
Questions and answers
Warhammer Quest: Blackstone Fortress – Traitor Command supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer Quest: Blackstone Fortress – Traitor Command is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer Quest: Blackstone Fortress – Traitor Command for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Quest: Blackstone Fortress – Traitor Command belongs to these categories: Fighting, Exploration, and Adventure. Its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer Quest: Blackstone Fortress – Traitor Command as an expansion for Warhammer Quest: Blackstone Fortress. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer Quest: Blackstone Fortress to use it. Check that your edition of Warhammer Quest: Blackstone Fortress is compatible, as some expansions were revised between editions.