
- BGG rating
- 8.1
Warhammer Quest: Chaos Adversary Cards
2017
Rules assistance for Warhammer Quest: Chaos Adversary Cards
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–4 players
- 60–120 min
- 12+

Rules assistant for Warhammer Quest: Chaos Adversary Cards
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Answers come from the official rulebook, with the page to check.
Warhammer Quest: Chaos Adversary Cards is a board game expansion released in 2017 for 1–4 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling, Role Playing, and Modular Board.
About the game
Expand and extend your games of Warhammer Quest – both in the glittering lair of the Gaunt Summoner in Silver Tower and the subterranean catacombs of Shadows Over Hammerhal – with this set of cards, containing rules that add 41 Chaos Adversaries for you to battle against, using miniatures from your Warhammer Age of Sigmar collection. Each of the cards features a profile and special rules for a model, with a behaviour table on the reverse. The cards either have rules for Exotic Adversaries, as detailed in Warhammer Quest, or Mighty Adversaries – rules for this type of Adversary are provided in the box. The Cards Disciples of Tzeentch Gaunt Summoner (Mighty Adversary) Herald of Tzeentch (Mighty Adversary) Ogroid Thaumaturge Kairic Acolytes Tzaangors Tzaangor Skyfires Tzaangor Enlightened Horrors of Tzeentch Screamers of Tzeentch Flamers of Tzeentch Exhalted Flamer of Tzeentch Familiars Nurgle Lord of Plagues (Mighty Adversary) Herald of Nurgle (Mighty Adversary) Putrid Blightkings Plaguebearers Nurglings Khorne Slaughterpriest (Mighty Adversary) Skull Grinder (Mighty Adversary) Deathbringer (Mighty Adversary) Bloodreavers Blood Warriors Wrathmongers Skullreapers Bloodletters Skaven Warlord (Mighty Adversary) Grey Seer (Mighty Adversary) Pack Master Rat Ogres Deathrunners Night Runners Clan Rats Stormvermin Plague Monks Giant Rats Slaves to Darkness Chaos Sorcerer Lord (Mighty Adversary) Chaos Lord (Mighty Adversary) Chaos Warriors Chaos Marauders Other Adversaries Grot Scuttlings
Publishers
- Games Workshop Ltd.
Questions and answers
Warhammer Quest: Chaos Adversary Cards supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer Quest: Chaos Adversary Cards is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer Quest: Chaos Adversary Cards for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Quest: Chaos Adversary Cards belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Dice Rolling, Role Playing, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer Quest: Chaos Adversary Cards as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.