Warhammer Quest: Halfling Thief
BGG rating
7.7

Expansion for Warhammer Quest

Warhammer Quest: Halfling Thief

1998

Rules assistance for Warhammer Quest: Halfling Thief

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 120 min

Rules assistant for Warhammer Quest: Halfling Thief

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer Quest: Halfling Thief is an expansion for Warhammer Quest released in 1998 120 minutes per game. It was designed by Gavin Thorpe and its main mechanics are Role Playing, Modular Board, and Cooperative Game.

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About the game

This is an expansion for Warhammer Quest and was available through mail-order. This is not a complete game, a copy of Warhammer Quest is necessary to use the contents of this box. Description (from the rulebook): HALFLING THIEF Well known for their nimble feet and even nimbler fingers, Halflings find themselves drawn towards the danger and excitement of stealing. As can be expected, the speed and agility of Halfling Thieves has been noted by many of those who seek their fortune delving into abandoned Dwarf Holds and performing mighty deeds in dungeons Basic rules, Advanced Rules, and Roleplaying Rules are included in this booklet. For example, rules for the Halfling's Starting Equipment is listed in the Basic Game, while rules for visiting Settlements and new Special Locations are listed in the Advanced Section, in addition to many rules to deal with all of the trouble the Halfling Thief might get into. A description of how to use the Halfling Thief with a Gamemaster is found in the Roleplaying Section. This pack contained only a rules booklet and contained no miniature, cards, or counters. Recommended Citadel Journal miniatures (from the Halfling Thief Character Pack) were: Bumblebean Lightfoot Didy Bugry Ned Neddley Nifflet "Statue Stealer" Stumbly Nikkit Kwik Two-Feet-Tall Telworth Buttercup This is not a complete game, a copy of Warhammer Quest is necessary to use the contents of this box. Warhammer Quest fan - Halfling Thief

Questions and answers

The listed playing time for Warhammer Quest: Halfling Thief is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.