Warhammer Quest: The Adventure Card Game – Witch Hunter Expansion Pack
BGG rating
7.8

Expansion for Warhammer Quest: The Adventure Card Game

Warhammer Quest: The Adventure Card Game – Witch Hunter Expansion Pack

2016

Rules assistance for Warhammer Quest: The Adventure Card Game – Witch Hunter Expansion Pack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30–60 min
  • 14+
  • Complexity 2.0/5

Rules assistant for Warhammer Quest: The Adventure Card Game – Witch Hunter Expansion Pack

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Answers come from the official rulebook, with the page to check.

Warhammer Quest: The Adventure Card Game – Witch Hunter Expansion Pack is an expansion for Warhammer Quest: The Adventure Card Game released in 2016 for 1–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Dane Beltrami and its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.

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About the game

From the publisher: “The test is simple: if he does not burn, he is a witch. If he does burn, then he was an innocent.” –Matthias Krieger Witch Hunters will travel far and wide to hunt down and destroy the forces of evil. Their pursuit is utterly relentless, and they will do whatever they must in order to eliminate the evils they encounter—even if that means they suffer a few innocent casualties. The Witch Hunter Expansion Pack allows you to enjoy your Old World dungeon adventures as one of these grim and resolved holy warriors. You'll find everything you need to add the Witch Hunter to your games of Warhammer Quest: The Adventure Card Game, including three hero cards, eight actions, and three items. Taken as a whole, these emphasize the Witch Hunter's unfaltering dedication to her mission and lead toward a unique play style built around her unwavering pursuit of evil.

Questions and answers

Warhammer Quest: The Adventure Card Game – Witch Hunter Expansion Pack supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.