
- BGG rank
- BGG #3,425
- BGG rating
- 7.8
HEXplore It: The Forests of Adrimon
- 1–7 players
- 60–180 min
- Complexity 3.5/5
- 2019

Rules assistance for Warhammer Quest: Witch Hunter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer Quest: Witch Hunter is an expansion for Warhammer Quest released in 1996 for 1–5 players, 120 minutes per game, and ages 12 and up. It was designed by Andy Jones and its main mechanics are Dice Rolling, Tile Placement, and Role Playing.
This is an expansion for Warhammer Quest. It allows a player to play as the Witch Hunter Warrior. Box Description: WITCH HUNTER Experts at destroying daemons or supernatural foes, Witch Hunters carry holy water, ancient symbols and powerful potions at all times. They have no fear of battle, and often resort to the time honoured traditions of gun and sword. In this pack you will find everything you need to play a Witch Hunter in the Warhammer Quest game, including a rulebook, cards, counters and a specially crafted Witch Hunter Citadel miniature. This is not a complete game. Possession of Warhammer Quest is necessary to use the contents of this box.
Warhammer Quest: Witch Hunter supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer Quest: Witch Hunter is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer Quest: Witch Hunter for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Quest: Witch Hunter has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer Quest: Witch Hunter belongs to these categories: Fantasy, Adventure, and Expansion for Base-game. Its main mechanics are Dice Rolling, Tile Placement, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer Quest: Witch Hunter are: Andy Jones. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer Quest: Witch Hunter as an expansion for Warhammer Quest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer Quest to use it. Check that your edition of Warhammer Quest is compatible, as some expansions were revised between editions.