Warhammer Quest: Witch Hunter
BGG rating
7.5

Expansion for Warhammer Quest

Warhammer Quest: Witch Hunter

1996

Rules assistance for Warhammer Quest: Witch Hunter

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 120 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Warhammer Quest: Witch Hunter

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer Quest: Witch Hunter is an expansion for Warhammer Quest released in 1996 for 1–5 players, 120 minutes per game, and ages 12 and up. It was designed by Andy Jones and its main mechanics are Dice Rolling, Tile Placement, and Role Playing.

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About the game

This is an expansion for Warhammer Quest. It allows a player to play as the Witch Hunter Warrior. Box Description: WITCH HUNTER Experts at destroying daemons or supernatural foes, Witch Hunters carry holy water, ancient symbols and powerful potions at all times. They have no fear of battle, and often resort to the time honoured traditions of gun and sword. In this pack you will find everything you need to play a Witch Hunter in the Warhammer Quest game, including a rulebook, cards, counters and a specially crafted Witch Hunter Citadel miniature. This is not a complete game. Possession of Warhammer Quest is necessary to use the contents of this box.

Questions and answers

Warhammer Quest: Witch Hunter supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.