Warhammer: Storm of Magic
BGG rating
7.3

Expansion for Warhammer: The Game of Fantasy Battles (8th Edition)

Warhammer: Storm of Magic

2011

Rules assistance for Warhammer: Storm of Magic

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 8+
  • Complexity 3.6/5

Rules assistant for Warhammer: Storm of Magic

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer: Storm of Magic is an expansion for Warhammer: The Game of Fantasy Battles (8th Edition) released in 2011 240 minutes per game and ages 8 and up. Its main mechanics are Variable Player Powers and Dice Rolling.

Expansions

Similar games

About the game

[Publisher website] Storm of Magic is an expansion for Warhammer, the Game of Fantasy Battles. Launched in July 2011, Storm of Magic describes what happens when great eldritch maelstroms roil across the lands. Magic becomes far more powerful and there is a whole range of Cataclysm spells to cast, unleashing untold devastation on the enemy. Arcane Fulcrums burst from the ground, not only acting as loci for the swirling energies that pervade a battle fought amidst the Storm of Magic, but changing the way a Warhammer tabletop looks and interacts with your armies.

Questions and answers

The listed playing time for Warhammer: Storm of Magic is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.