
- BGG rank
- BGG #1,715
- BGG rating
- 7.7
V-Sabotage
- 1–4 players
- 30–180 min
- Complexity 2.7/5
- 2016

Expansion for Warhammer: The Game of Fantasy Battles (8th Edition)
2015
Rules assistance for Warhammer: The End Times – Thanquol
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer: The End Times – Thanquol is an expansion for Warhammer: The Game of Fantasy Battles (8th Edition) released in 2015 for 2 players, 150 minutes per game, and ages 8 and up. Its main mechanics are Dice Rolling, Modular Board, and Variable Phase Order.
From the publisher's website: The Skaven prepare to conquer the world above rising up from their vast Under-Empire. Dwarfs, the Empire of Men, and the ancients of Lustria find themselves overwhelmed by the tide of Vermin. How will it ever end? Warhammer: Thanquol is the fourth instalment of the epic saga of The End Times. Following the story of the Skaven as they burst forth upon the Warhammer world, no hold is secure, and no continent is safe from their pestilence and technology. The Skaven’s story is described over two hardback books which are presented together in a sturdy slipcase. Warhammer: Thanquol Book 1 is a 232-page book which details the story of the Skaven during the End Times, chronicling the return of the Verminlords, the rise of Grey Seer Thanquol and the alliance of the Children of the Horned Rat with Archaon, the Everchosen. Warhammer: Thanquol Book 2 is a 64-page rulebook that contains 6 new scenarios inspired by the End Times story and special rules for jungle fighting in Lustria. It also includes background and rules for the full range of new Skaven miniatures, including five Verminlords: Verminlord Corruptor, Verminlord Warbringer, Verminlord Deceiver, Verminlord Warpseer, and Lord Skreech Verminking. As well as this, there are rules and background for the Stormfiends, and Thanquol on the latest incarnation of Boneripper.
Warhammer: The End Times – Thanquol supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer: The End Times – Thanquol is 150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer: The End Times – Thanquol for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer: The End Times – Thanquol belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Dice Rolling, Modular Board, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer: The End Times – Thanquol as an expansion for Warhammer: The Game of Fantasy Battles (8th Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer: The Game of Fantasy Battles (8th Edition) to use it. Check that your edition of Warhammer: The Game of Fantasy Battles (8th Edition) is compatible, as some expansions were revised between editions.