
- BGG rank
- BGG #65
- BGG rating
- 8.7
Oathsworn: Into the Deepwood
- 1–4 players
- 30–90 min
- Complexity 3.7/5
- 2022

Rules assistance for Warhammer Underworlds: Brutes and Bandits
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer Underworlds: Brutes and Bandits is an expansion for Warhammer Underworlds: Embergard released in 2024 for 2 players, 30–60 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Card Play Conflict Resolution.
The forces of Destruction flock to the mines underneath Embergard, guaranteed a steady stream of worthy opponents against whom they can vent their aggression and malice. To them, the loot and glory are a distant secondary benefit. This kit bundles four Destruction-themed warbands for Warhammer Underworlds. All the miniatures are push-fit, moulded in coloured plastic, and include scenic bases on the frames so you can start playing quickly. You'll also find warscroll cards and fighter cards for each warband. Grinkrak's Looncourt and Da Kunnin' Krew are both versatile Flex warbands, Morgok's Krushas are an aggressive Strike warband, and Blackpowder's Buccaneers feature the Mastery playstyle which rewards players for careful management. This set includes the following 20 miniatures: 5x Blackpowder's Buccaneers – Gorlock, Peggz, Kagey, Shreek, and Mange 3x Morgok's Krushas – Morgok, 'Ardskull, and Thugg 7x Grinkrak's Looncourt – Grinkrak, Grib, Snark, Skolko & Pronk, Nagz, Burk, and Snorbo 5x Da Kunnin' Krew – Mannok, Torka, Krookgrin, Gikkit, and Shank The box also includes: 20x double-sided fighter cards 16x double-sided warscroll cards (in English, French, German, Spanish, Italian, Chinese, and Japanese) The double-sided fighter cards measure 63mm x 88mm, and the double-sided warscroll cards measure 106mm x 145mm. This kit contains 95 plastic components, including integrated scenic bases. —description from the publisher
Warhammer Underworlds: Brutes and Bandits supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer Underworlds: Brutes and Bandits is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer Underworlds: Brutes and Bandits for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Underworlds: Brutes and Bandits belongs to these categories: Fantasy, Dice, and Miniatures. Its main mechanics are Dice Rolling and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer Underworlds: Brutes and Bandits as an expansion for Warhammer Underworlds: Embergard. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer Underworlds: Embergard to use it. Check that your edition of Warhammer Underworlds: Embergard is compatible, as some expansions were revised between editions.