
- BGG rank
- BGG #65
- BGG rating
- 8.7
Oathsworn: Into the Deepwood
- 1–4 players
- 30–90 min
- Complexity 3.7/5
- 2022

Rules assistance for Warhammer Underworlds: Revenants of the Realms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer Underworlds: Revenants of the Realms is an expansion for Warhammer Underworlds: Embergard released in 2024 for 2 players, 30–60 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Card Play Conflict Resolution.
Death is everywhere in the Mortal Realms. The forces of Nagash worm their way into the tunnels beneath Embergard, seeking enchanted relics, and claiming more souls for the Supreme Lord of the Undead. This kit bundles four Death-themed warbands for Warhammer Underworlds. All the miniatures are push-fit, moulded in coloured plastic, and include scenic bases on the frames so you can start playing quickly. You'll also find warscroll cards and fighter cards for each warband. Kainan's Reapers and The Crimson Court are both versatile Flex warbands, The Headsmen's Curse are an aggressive Strike warband, and The Grymwatch are a tough Take and Hold warband. This set includes the following 21 miniatures: 4x The Headsmen's Curse – Wielder of the Blade, Scriptor of the Sentence, Bearer of the Block, and Sharpener of the Blade 4x The Crimson Court – Duvalle, Gorath, Vellas, and Ennias 6x Kainan's Reapers – Kainan, Khenta, Senha, Karu, Nohem, and Hakor 7x The Grymwatch – Crakmarrow, Gristlewel, Valreek, The Royal Butcher, Master Talon, Night's Herald, and the Duke's Harriers The box also includes: 21x double-sided fighter cards 16x double-sided warscroll cards (in English, French, German, Spanish, Italian, Chinese, and Japanese) The double-sided fighter cards measure 63mm x 88mm, and the double-sided warscroll cards measure 106mm x 145mm. This kit contains 104 plastic components, including integrated scenic bases. —description from the publisher
Warhammer Underworlds: Revenants of the Realms supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer Underworlds: Revenants of the Realms is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer Underworlds: Revenants of the Realms for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Underworlds: Revenants of the Realms belongs to these categories: Fantasy, Dice, and Miniatures. Its main mechanics are Dice Rolling and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer Underworlds: Revenants of the Realms as an expansion for Warhammer Underworlds: Embergard. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer Underworlds: Embergard to use it. Check that your edition of Warhammer Underworlds: Embergard is compatible, as some expansions were revised between editions.