
- BGG rank
- BGG #4,944
- BGG rating
- 7.5
Hordes
- 2–8 players
- 60 min
- Complexity 3.3/5
- 2006

Rules assistance for Warmachine: Colossals
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warmachine: Colossals is an expansion for Warmachine Prime Mk II released in 2012 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by David Carl, Matt Wilson (I), Jason Soles, and Doug Seacat and its main mechanics are Variable Player Powers and Dice Rolling.
From Privateer Press webpage Darkness descends upon the nations of the Iron Kingdoms as the undead legions of Cryx overwhelm Point Bourne, revealing their true strength. As war once again consumes the land, the embattled nations race to deploy colossal warjacks bristling with weaponry to turn the tide. But the emergence of new threats, both ancient and unseen, will force old enemies into uneasy cooperation in a fight for survival! WARMACHINE: Colossals brings you the next thrilling chapter of the WARMACHINE saga. Elevate your game with: - Powerful new colossals—enormous warjacks that dwarf even the largest heavy ’jacks and bring all-new strategies to the table - on 120mm bases. - New warcasters for each faction, including the third incarnations of some of the Iron Kingdoms’ greatest champions. - Fully compiled and updated Unbound rules, allowing you to recreate iconic large-scale battles with specialized rules to enhance gameplay. - New narrative fiction picking up directly after the exciting events of WARMACHINE: Wrath. - A painting and modeling guide to help you prepare your colossals for combat. - Theme Force lists for each new warcaster, which allow you to create armies based on the specialized forces found in the WARMACHINE world. FOCUS YOUR WILL AND CRUSH THE ENEMY BENEATH YOUR COLOSSAL MIGHT!
Warmachine: Colossals supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warmachine: Colossals is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warmachine: Colossals for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warmachine: Colossals belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warmachine: Colossals are: David Carl, Matt Wilson (I), Jason Soles, and Doug Seacat. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warmachine: Colossals as an expansion for Warmachine Prime Mk II. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warmachine Prime Mk II to use it. Check that your edition of Warmachine Prime Mk II is compatible, as some expansions were revised between editions.