Warmachine: High Command – Invasion of Sul
BGG rating
6.8

Expansion for Warmachine: High Command

Warmachine: High Command – Invasion of Sul

2014

Rules assistance for Warmachine: High Command – Invasion of Sul

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 12+
  • Complexity 2.0/5

Rules assistant for Warmachine: High Command – Invasion of Sul

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warmachine: High Command – Invasion of Sul is an expansion for Warmachine: High Command released in 2014 for 2–4 players and ages 12 and up. It was designed by David Carl and its main mechanics are Deck, Bag, and Pool Building.

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About the game

Game description from the publisher: In the year 606 AR, the Sul-Caspia War began with Cygnaran forces laying siege to the Menite stronghold of Sul, the City of Walls. What followed was a brutal, protracted war of street-to-street battles that ended with devastating losses for both sides. The commanders of this momentous campaign shaped the history of the Iron Kingdoms. How will you fare in their place? Customize your deck with powerful new cards and take command of the pivotal events of this historic war in the Invasion of Sul campaign expansion. Recreate one of the wars that changed the face of the Iron Kingdoms, and rewrite history! Invasion of Sul is the fourth expansion for Warmachine: High Command and the first "Campaign" expansion. Requires Warmachine: High Command core set to play.

Designers

Publishers

  • Privateer Press

Questions and answers

Warmachine: High Command – Invasion of Sul supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.